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#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform float time; | |
uniform vec2 mouse; | |
uniform vec2 resolution; | |
// | |
// Description : Array and textureless GLSL 2D/3D/4D simplex |
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#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform float time; | |
uniform vec2 mouse; | |
uniform vec2 resolution; | |
// Leadlight by @hintz 2013-05-02 |
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#ifdef GL_ES | |
precision mediump float; | |
#endif | |
// burl figure | |
// - trick, use far less iterations! | |
uniform vec2 resolution; | |
uniform float time; |
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#ifdef GL_ES | |
precision mediump float; | |
#endif | |
// burl figure | |
uniform vec2 resolution; | |
uniform float time; |
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#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform float time; | |
uniform vec2 mouse; | |
uniform vec2 resolution; | |
uniform sampler2D backbuffer; | |
float y(vec2 vec){ | |
float x= vec.x; |
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#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform float time; | |
uniform vec2 mouse; | |
uniform vec2 resolution; | |
#define M_PI 3.141592653589793 |
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#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform float time; | |
uniform vec2 mouse; | |
uniform vec2 resolution; | |
void main( void ) { |
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#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform float time; | |
uniform vec2 mouse; | |
uniform vec2 resolution; | |
void main( void ) { |
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// warping hexagons, WIP. @psonice_cw | |
// I'm sure there's a less fugly way of making a hexagonal grid, but hey :) | |
// Maybe - Try this... | |
// Simplify! | |
#ifdef GL_ES | |
precision mediump float; | |
#endif |
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#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform float time; | |
uniform vec2 mouse; | |
uniform vec2 resolution; | |
float noise(vec2 p, float s) | |
{ |