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Bin Xin rhyzx

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Virtual DOM and diffing algorithm

There was a [great article][1] about how react implements it's virtual DOM. There are some really interesting ideas in there but they are deeply buried in the implementation of the React framework.

However, it's possible to implement just the virtual DOM and diff algorithm on it's own as a set of independent modules.

@desandro
desandro / bower-logo.md
Last active December 30, 2021 23:11
Bower logo

In addition to awesome docs #228, Bower deserves a proper logo. See below for sketches. I'm curious if you think any of these are worth me putting more effort into.


Take a look at Yeoman right now.

Screen Shot 2013-02-19 at 4 43 10 PM

The other two entities have awesome logos. Bower's got to represent.

@nickbudi
nickbudi / README.md
Last active August 15, 2024 19:54
Budi's Counter-Strike: Global Offensive config

Budi's CS:GO Config

This is my constantly updated CS:GO autoexec config. Changelogs can be found under revisions here

Put autoexec.cfg in ...\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg or take what you want from it and add to your autoexec config!

After the Wild West Simulator 2015 update, video.txt needs to be put in ...\Steam\userdata\<Steam3 ID>\730\local\cfg

Launch Options

// ----------------------------------------------------------
// A short snippet for detecting versions of IE in JavaScript
// without resorting to user-agent sniffing
// ----------------------------------------------------------
// If you're not in IE (or IE version is less than 5) then:
// ie === undefined
// If you're in IE (>=5) then you can determine which version:
// ie === 7; // IE7
// Thus, to detect IE:
// if (ie) {}
@banksean
banksean / perlin-noise-classical.js
Created February 15, 2010 10:00
two Perlin noise generators in javascript. The simplex version is about 10% faster (in Chrome at least, haven't tried other browsers)
// Ported from Stefan Gustavson's java implementation
// http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
// Read Stefan's excellent paper for details on how this code works.
//
// Sean McCullough [email protected]
/**
* You can pass in a random number generator object if you like.
* It is assumed to have a random() method.
*/
@banksean
banksean / mersenne-twister.js
Created February 10, 2010 16:24
a Mersenne Twister implementation in javascript. Makes up for Math.random() not letting you specify a seed value.
/*
I've wrapped Makoto Matsumoto and Takuji Nishimura's code in a namespace
so it's better encapsulated. Now you can have multiple random number generators
and they won't stomp all over eachother's state.
If you want to use this as a substitute for Math.random(), use the random()
method like so:
var m = new MersenneTwister();