When you start a clean Linode, it isn't secured in the following aspects:
- Allows root SSH login
- Uses password authentication on SSH
- Doesn't have a firewall
1) Create a branch with the tag | |
git branch {tagname}-branch {tagname} | |
git checkout {tagname}-branch | |
2) Include the fix manually if it's just a change .... | |
git add . | |
git ci -m "Fix included" | |
or cherry-pick the commit, whatever is easier | |
git cherry-pick {num_commit} | |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
This guide will enable systemd
to run as normal under WSL 2. This will enable services like microk8s
, docker
and many more to just work
during a WSL session. Note: this was tested on Windows 10 Build 2004, running Ubuntu 20.04 LTS in WSL 2.
To enable systemd
under WSL we require a tool called systemd-genie
Copy the contents of install-sg.sh
to a new file /tmp/install-sg.sh
:
I've been using wsl
(version 2) with genie
mod for years without issue, but one day, Windows 10 finally catch up on wsl
Windows 11 features and gives us a way to use systemD
natively.
I wanted to use the new "right way" to enable systemD
on Windows Subsystem for Linux (without genie
), and I also had a (probably related) infinite Windows RemoteApp error poping in.