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#include <Windows.h> | |
#include <d3d11.h> | |
#pragma comment(lib, "d3d11.lib") | |
#include "FW1FontWrapper.h" | |
#include <BeaEngine.h> | |
#pragma comment(lib, "BeaEngineCheetah64.lib") | |
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This gist is assuming that the user who reads this has knowledge of aligning & signing their modified APK's whilst also the ability of writing & reading .smali code. | |
To succesfully modify price & duration of bought tickets you have to complete two essential steps. | |
Upon analysing this apk I found out that it does not have any anti tamper, which made decompiling in .smali much easier. | |
After decompiling the apk file into .smali you will be presented with the smali folder | |
Upon starting, the application requests all the dynamic information from their server. | |
Using jadx-gui and opening classes.dex com.sl.SlBilijetter.Backend.ServerCommunication class makes calls to: | |
* /sl-appserver/services/appversion/getappversion | |
* /sl-appserver/services/generateUserToken |
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# Your init script | |
# | |
# Atom will evaluate this file each time a new window is opened. It is run | |
# after packages are loaded/activated and after the previous editor state | |
# has been restored. | |
# | |
# An example hack to log to the console when each text editor is saved. | |
# | |
# atom.workspace.observeTextEditors (editor) -> | |
# editor.onDidSave -> |
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