PS2 Bios Download for PCSX2 & AetherSX2 Emulators | For All Regions
PS2 Bios Download (OFFICIAL) for PCSX2 & AetherSX2 Emulators
--
scph5500.bin 26-Aug-2018 20:47 512.0K
scph5501.bin 26-Aug-2018 20:47 512.0K
| <?xml version="1.0" encoding="utf-8"?> | |
| <layer-list xmlns:android="http://schemas.android.com/apk/res/android"> | |
| <item | |
| android:top="-6dp" | |
| android:left="-6dp" | |
| android:right="-6dp" | |
| android:bottom="0dp"> | |
| <shape android:shape="rectangle"> | |
| <solid android:color="#88FFFF00"/> |
| public static float convertPixelsToDp(float px){ | |
| DisplayMetrics metrics = Resources.getSystem().getDisplayMetrics(); | |
| float dp = px / (metrics.densityDpi / 160f); | |
| return Math.round(dp); | |
| } | |
| public static float convertDpToPixel(float dp){ | |
| DisplayMetrics metrics = Resources.getSystem().getDisplayMetrics(); | |
| float px = dp * (metrics.densityDpi / 160f); | |
| return Math.round(px); |
| package main | |
| import ( | |
| "fmt" | |
| "net" | |
| "time" | |
| "bufio" | |
| ) | |
| func handleConnection(conn net.Conn) { |
| using System; | |
| using System.Net; | |
| using System.Net.Sockets; | |
| using System.Text; | |
| namespace UDP | |
| { | |
| public class UDPSocket | |
| { | |
| private Socket _socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
| package main | |
| // https://play.golang.org/p/5VsRVVtyo-J | |
| import ( | |
| "crypto/rand" | |
| "fmt" | |
| ) | |
| func tokenGenerator() string { |
| OBS: O var_number_int é a varável que recebera o valor a ser convertido em DP | |
| (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, var_number_int, getResources().getDisplayMetrics()) | |
| ##KOTLIN | |
| val Int.dp: Int | |
| get() = (this * Resources.getSystem().displayMetrics.density + 0.5f).toInt() | |
| val Float.dp: Int |
| // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
| Shader "Skybox/CubemapStereo" { | |
| Properties { | |
| _Tint ("Tint Color", Color) = (.5, .5, .5, .5) | |
| [Gamma] _Exposure ("Exposure", Range(0, 8)) = 1.0 | |
| _Rotation ("Rotation", Range(0, 360)) = 0 | |
| [NoScaleOffset] _TexLeft ("Cubemap (HDR)", Cube) = "grey" {} | |
| [NoScaleOffset] _TexRight ("Cubemap (HDR)", Cube) = "grey" {} | |
| } |
| // the cache version gets updated every time there is a new deployment | |
| const CACHE_VERSION = 10; | |
| const CURRENT_CACHE = `main-${CACHE_VERSION}`; | |
| // these are the routes we are going to cache for offline support | |
| const cacheFiles = ['/', '/about-me/', '/projects/', '/offline/']; | |
| // on activation we clean up the previously registered service workers | |
| self.addEventListener('activate', evt => | |
| evt.waitUntil( |
PS2 Bios Download for PCSX2 & AetherSX2 Emulators | For All Regions
PS2 Bios Download (OFFICIAL) for PCSX2 & AetherSX2 Emulators
--
scph5500.bin 26-Aug-2018 20:47 512.0K
scph5501.bin 26-Aug-2018 20:47 512.0K
| using System; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.SceneManagement; | |
| using UnityEngine.AI; |