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CLICKED | |
compiled.js:29153 Updating character sheet values | |
compiled.js:29155 Really updating character sheet values | |
compiled.js:29257 Setting up repeating sections took until 8ms | |
compiled.js:29311 Finding list of dirty attributes took until 9ms | |
VM45:1543 TRACE:updateAbility ability:STR | |
compiled.js:29320 Querytest took until 10ms | |
compiled.js:29463 Set values took until 15ms | |
compiled.js:29474 Took 19ms | |
compiled.js:29153 Updating character sheet values |
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<div class="compendium-drop-target"> | |
<input type="hidden" name="attr_ImportedComponents" accept="Components" /> | |
<input type="checkbox" value="1" name="attr_ComponentV" /> V | |
</div> | |
<script type="text/worker"> | |
on("change:ImportedComponents", function() { | |
getAttrs(["ImportedComponents"], function(data) { | |
var splitComponents = data.ImportedComponents.split(" "); | |
var attrsToSet = {}; |
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Test: <input type="text" name="attr_Test" /><br /> | |
test: <input type="text" name="attr_test" /><br /> | |
TEST: <input type="text" name="attr_TEST" /><br /> | |
<hr /> | |
SheetWorker: <input type="text" name="attr_SheetWorker" style="pointer-events: none;" /><br /> | |
SHEETWORKER: <input type="text" name="attr_SHEETWORKER" style="pointer-events: none;" /> | |
<script type="text/worker"> | |
on("change:test", function() { |
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<input name="attr_repeating_test_0_field" type="text" /> | |
<fieldset class="repeating_inventory"> | |
<table> | |
<tr border="1"> | |
<td><input type="text" style="width:50px" name="attr_weight" value="0" title="item's weight" /></td> | |
</tr> | |
</table> | |
</fieldset> | |
<script type="text/worker"> |
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// define a function that increments a counter in a loop | |
function closureExample() { | |
var i = 0; | |
for (i = 0; i< 3 ;i++) { | |
setTimeout(function() { | |
console.log('counter value is ' + i); | |
}, 1000); | |
} |
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//TO USE THIS: | |
// To make an initiative roll, have the player do their normal intiiative roll, and add "!init" on the end. For example | |
// /roll 3d6+5 !init | |
// This will show the roll like normal, plus auto-add turns to the turn tracker for them for each multiple of 7. | |
// | |
// The GM can also easy clear the turn tracker by doing: | |
// !clearinit | |
// | |
on("chat:message", function(op) { |
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var timeoutRef = new Firebase(window.FIREBASE_ROOT + window.campaign_storage_path + "/players/" + window.currentPlayer.id + "/lastActive"); | |
var timeoutTimeout; | |
var timeoutRefTimedOut = false; | |
$connerror = $("#connectionerror"); | |
var notifyInterrupted = function() { | |
console.log("Timeout ref showed error!"); | |
timeoutRefTimedOut = true; | |
$connerror.show(); |
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EDID report generated by SwitchResX Version 4.4.0 (Intel - 64-bit) for display ASUS PB287Modified | |
----------------------------------------------------- | |
------------------- RAW DATA ------------------------ | |
----------------------------------------------------- | |
0 1 2 3 4 5 6 7 8 9 A B C D E F | |
----------------------------------------------------- | |
0 | 00 FF FF FF FF FF FF 00 04 69 A2 28 DA C0 01 00 | |
1 | 10 18 01 04 A5 3E 22 78 3A 1C B5 A3 57 4F A0 27 |
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.charsheet label { | |
display: inline-block; | |
width: 75px; | |
text-align: right; | |
} | |
.charsheet input { | |
display: inline-block; | |
width: 165px; | |
} |
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//To use this script, create a Roll20 Campaign with 4 decks, each one with only one suit of cards. Then on each player's turn, have them draw from the deck for the current "season" (e.g. Hearts for Spring). After they put the card into their hand, they'll receive a whisper from "The Threads of Fate" telling them what that card 'means' in the game. | |
//SPRING | |
var cardIndex = { | |
"Ace of Hearts": "What group has the highest status in the community? What must people do to gain inclusion in this group? -OR- Are there distinct family units in the community? If so, what family structures are common?", | |
"Two of Hearts": "There’s a large body of water on the map. Where is it? What does it look like? -OR- There’s a giant, man-made structure on the map. Where is it? Why is it abandoned?", | |
"Three of Hearts": "Someone new arrives. Who? -OR- Two of the community’s younger members get into a fight. What provoked them?", | |
"Four of Hearts": "What important and basic tools does the community lack? -OR- Where are yo |