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| (function(baldrick){ | |
| oldlogger = baldrick.prototype.log | |
| baldrick.prototype.log = function(message,element,event) { | |
| oldlogger(message,element,event) | |
| if(console){ | |
| console.log(message); | |
| if(element){ | |
| console.log('Trigger Element:'); | |
| console.log(element); | |
| } |
| import core.sync.mutex : Mutex; | |
| import core.thread : Thread, Fiber; | |
| /** | |
| * chan allows messaging between threads without having to deal with locks, similar to how chan works in golang | |
| */ | |
| shared | |
| class chan(T) { | |
| Mutex lock; | |
| private bool closed_; bool closed() {synchronized (lock) {return closed_;}} void Close() { synchronized(lock) { closed_ = true; } } |
| module traits; | |
| import traits_impl; | |
| import std.typecons; | |
| void main() { | |
| MyInt i = 0x34342343; | |
| writebytes(i); | |
| writebytes2(1); |
| #!/bin/bash | |
| # from: https://lars.st0ne.at/blog/switch%20between%20windows%20within%20the%20same%20application | |
| # get id of the focused window | |
| active_win_id=$(xprop -root | grep '^_NET_ACTIVE_W' | awk -F'# 0x' '{print $2}') | |
| if [ "$active_win_id" = "0" ]; then | |
| active_win_id="" | |
| fi | |
| # get window manager class of current window |
| #define _WIN32_WINNT 0x0500 | |
| #include <windows.h> | |
| #include <windowsx.h> | |
| #include <GL/gl.h> | |
| #include <GL/glu.h> | |
| #include <dwmapi.h> | |
| #pragma comment (lib, "opengl32.lib") |
| // originally from here: http://stackoverflow.com/questions/9363491/how-to-make-transparent-window-on-linux | |
| /*------------------------------------------------------------------------ | |
| * A demonstration of OpenGL in a ARGB window | |
| * => support for composited window transparency | |
| * | |
| * (c) 2011 by Wolfgang 'datenwolf' Draxinger | |
| * See me at comp.graphics.api.opengl and StackOverflow.com | |
| * License agreement: This source code is provided "as is". You | |
| * can use this source code however you want for your own personal |
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| https://github.com/darylrowland/react-native-remote-push | |
| https://facebook.github.io/react-native/docs/pushnotificationios.html | |
| Pubnub can also do realtime chat, but it's a relatively expensive service. | |
| The node.js server can be augmented with socket.io and function as a real-time chat server. | |
| Amazon SNS https://aws.amazon.com/sns/ | |
| https://aws.amazon.com/sns/pricing/ (faily cheap and works for all platforms, plus we'd get tech support at the loft) |
| type ( | |
| // BuoyCondition contains information for an individual station. | |
| BuoyCondition struct { | |
| WindSpeed float64 `bson:"wind_speed_milehour"` | |
| WindDirection int `bson:"wind_direction_degnorth"` | |
| WindGust float64 `bson:"gust_wind_speed_milehour"` | |
| } | |
| // BuoyLocation contains the buoy's location. | |
| BuoyLocation struct { |