This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
shader_type canvas_item; | |
uniform float frequency=5; | |
uniform float depth = 0.01; | |
uniform float speed_multiplier = 2.0; | |
void fragment() { | |
float multiplier = 1.0-(UV.y+0.3); | |
if(multiplier <= 0.0) { |