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Trying out new things
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rob5300 / DialogueTriggerClip.cs
Created August 26, 2018 20:18
Dialogue Trigger Clip example
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class DialogueTriggerClip : PlayableAsset, ITimelineClipAsset
{
public DialogueTriggerBehaviour template = new DialogueTriggerBehaviour ();
@rob5300
rob5300 / DialogueTriggerBehaviour.cs
Last active May 9, 2024 16:16
Example of a PlayableBehaviour
using Ink.Runtime;
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using Dialogue;
[Serializable]
public class DialogueTriggerBehaviour : PlayableBehaviour
{
@rob5300
rob5300 / EditorGUILayoutExample.cs
Last active July 5, 2018 14:15
Example for using GUILayoutUtility to draw a texture
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(MyMono))]
public class EntityInspector : Editor {
public override void OnInspectorGUI()
{
MyMono mono = (MyMono)target;
namespace AccelerometerServer
{
public class Server
{
public int Port;
public bool HasClient = false;
private Socket listener;
private Socket handler;
private string data = null;