#C语言学习 ##union ##__declspec
- 用于指定所给定类型的实例的与Microsoft相关的存储方式
##memset
- 主要用于批量初始化数组的每个元素
##memcpy
- 从源src所指的内存地址的起始位置开始拷贝n个字节到目标dest所指的内存地址的起始位置中
#C语言学习 ##union ##__declspec
##memset
##memcpy
Multipler.prototype.multiple = function(numbers){ | |
return numbers.map((number) => number*this.inc); | |
}; | |
console.log(new Multipler(2).multiple([1,2,3,4]));// => [ 2, 4, 6, 8 ] |
var multiple = function(a){ | |
return function(b){ | |
return +b*a + '' | |
} | |
} | |
var plus = function(a){ | |
return function(b){ | |
return (+b)+a + '' | |
} |
.demo{ | |
/*flex布局(作用于容器)*/ | |
display: flex; | |
/*项目拉伸对齐,也就是所左边的高度为拉伸到和右边等高,默认是拉伸的*/ | |
/*align-items: stretch;*/ | |
} | |
.demo .left{ | |
/*左边固定宽度,必须设置其最小宽度和最大宽度*/ |
.demo{ | |
/*flex布局(作用于容器)*/ | |
display: flex; | |
/*项目拉伸对齐,也就是所左边的高度为拉伸到和右边底部对齐*/ | |
align-items: flex-end; | |
} | |
.demo .left{ | |
/*左边固定宽度,必须设置其最小宽度和最大宽度*/ |
/* | |
I've wrapped Makoto Matsumoto and Takuji Nishimura's code in a namespace | |
so it's better encapsulated. Now you can have multiple random number generators | |
and they won't stomp all over eachother's state. | |
If you want to use this as a substitute for Math.random(), use the random() | |
method like so: | |
var m = new MersenneTwister(); |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
function pointEqual(a,b) | |
{ | |
var e = 1e-6; | |
return Math.abs(a-b) < e | |
} |
'use strict' | |
let html = "<title>{{title}}</title><div>{{content}}</div><div>{{content}}</div><div>{{content}}</div><div>{{content}}</div>" | |
const data = { | |
title:"Test", | |
content:"Hello World" | |
} | |
for(let k in data) { | |
let v = data[k] | |
let patten = `{{${k}}}` |