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const [sound, setSound] = useState() | |
const [listener, setListener] = useState() | |
const [analyser, setAnalyser] = useState() | |
const [data, setData] = useState(1) | |
// load a sound and set it as the Audio object's buffer | |
useEffect(() => { | |
const listener = new THREE.AudioListener() | |
setListener(listener) | |
const sound = new THREE.PositionalAudio(listener) | |
setSound(sound) |
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// | |
// Description : Array and textureless GLSL 2D/3D/4D simplex | |
// noise functions. | |
// Author : Ian McEwan, Ashima Arts. | |
// Maintainer : stegu | |
// Lastmod : 20110822 (ijm) | |
// License : Copyright (C) 2011 Ashima Arts. All rights reserved. | |
// Distributed under the MIT License. See LICENSE file. | |
// https://github.com/ashima/webgl-noise | |
// https://github.com/stegu/webgl-noise |
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import * as React from 'react'; | |
import { Uniform } from 'three'; | |
import { Effect } from 'postprocessing'; | |
const fragmentShader = ` | |
void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) { | |
if (uv.y < .5) discard; | |
outputColor = vec4(vec3(average(inputColor.rgb)), inputColor.a); | |
}`; |
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let Web3 = require("web3"); | |
// Replace value of rpc with https://rpc-mumbai.matic.today for Mumbai | |
let rpc = "https://rpc-mainnet.matic.network"; | |
const provider = new Web3.providers.HttpProvider(rpc); | |
const web3 = new Web3(provider); | |
// Add your private key | |
web3.eth.accounts.wallet.add("pvt-key"); |
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#define SHADER_NAME PolyhedronMaterial | |
precision highp float; | |
uniform sampler2D map; | |
uniform vec2 uvDisp; | |
uniform float time; | |
varying float smoothShading; | |
// varying vec3 viewPos; | |
varying vec2 vUV; |
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import React, { useEffect, useMemo } from 'react' | |
import { useFrame, useThree, extend, useLoader } from 'react-three-fiber' | |
import * as THREE from 'three' | |
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer' | |
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass' | |
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass' | |
// import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass' | |
import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader' |
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let excludedActivityTypes = [ | |
UIActivity.ActivityType.print, | |
UIActivity.ActivityType.openInIBooks, | |
UIActivity.ActivityType.copyToPasteboard, | |
UIActivity.ActivityType.addToReadingList, | |
UIActivity.ActivityType.assignToContact, | |
UIActivity.ActivityType.copyToPasteboard, | |
UIActivity.ActivityType.mail, | |
UIActivity.ActivityType.markupAsPDF, | |
UIActivity.ActivityType.postToFacebook, |
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_this.pass = new NukePass("ExperienceOverlay", { | |
unique: "exp_overlay", | |
uOverlay: { | |
value: 0 | |
}, | |
tNormal: { | |
value: null, | |
getTexture: Utils3D.getRepeatTexture | |
}, | |
uLightStr: { |
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Class((function SoundIcon() { | |
Inherit(this, Element); | |
const _this = this, | |
$this = _this.element, | |
_bars = []; | |
var _audioCtrl, _analyser, _analyserArray; | |
const RANGE = [255, 100, 140]; | |
function hover({ | |
action: action |
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Class((function GazeCamera(_input, _group) { | |
Inherit(this, BaseCamera); | |
const _this = this; | |
var _strength = { | |
v: 1 | |
}, | |
_move = new Vector3, | |
_position = new Vector3, | |
_wobble = new Vector3, | |
_rotation = 0, |