This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using DG.Tweening; | |
// BOA | |
public class SlideTween : MonoBehaviour | |
{ | |
public enum Position { OutsideTop, OutsideBottom, OutsideLeft, OutsideRight, Center, InsideTop, InsideBottom, InsideLeft, InsideRight }; | |
public Position enterPoint; | |
public Position targetPoint; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; | |
/*!40101 SET NAMES utf8 */; | |
/*!50503 SET NAMES utf8mb4 */; | |
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; | |
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; | |
-- Copiando estrutura para tabela sandbox.geo_country | |
CREATE TABLE IF NOT EXISTS `geo_country` ( | |
`id` int(11) NOT NULL AUTO_INCREMENT, | |
`name` varchar(128) NOT NULL, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using DG.Tweening; | |
using UnityEngine; | |
using UnityEditor; | |
public class UISlideTween : MonoBehaviour | |
{ | |
[HideInInspector] | |
public Vector3 enterPosition, enterScale, targetPosition, targetScale, exitPosition, exitScale; | |
[HideInInspector] |