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# Centralize cursor | |
# | |
# Usage: | |
# Keybinding: { "keys": ["f1"], "command": "centralize" } | |
# | |
# Copyright (C) 2017 Oğuzhan Eroğlu <[email protected]> | |
# The MIT License (MIT) | |
import sublime_plugin |
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var SuccessQueuee = function () { | |
this.queuee = []; | |
this.is_ran = false; | |
}; | |
SuccessQueuee.prototype.push = function (func) { | |
if (this.is_ran) { | |
func(); | |
return false; | |
} |
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EnablePrimaryMouseButtonEvents(true); | |
function OnEvent(event, arg) | |
if arg == 1 then | |
color = 0 | |
repeat | |
if color == 0 then | |
SetBacklightColor(255,0,0, "mouse") | |
color = 1 |
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#include <stdio.h> | |
int main() { | |
int base = 50; | |
int ls = base/2; | |
int ms = 0; | |
for (int i=0; i < (base/2)+1; i++) { | |
if (i == base/2) { | |
for (int j=0; j < base; j++) { |
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/* | |
* Example for GDBFrontend Linked-List Visualizer | |
*/ | |
#include <stdio.h> | |
#include <stdlib.h> | |
typedef struct llist llist_t; | |
struct llist { | |
int id; |
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shader_type canvas_item; | |
uniform float radius: hint_range(0., 1.) = 1; | |
uniform bool animate = false; | |
uniform float square_scale: hint_range(0., 1.) = 0.1; | |
void fragment() { | |
float sc = square_scale + square_scale/2.; | |
float r = square_scale + (1. - radius) * (square_scale/2.); | |
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# FPS Player | |
# Copyright (C) 2020 Oğuzhan Eroğlu <[email protected]> (https://oguzhaneroglu.com) | |
extends KinematicBody | |
onready var nCamera: Camera = $Camera | |
export var walk_speed: float = 1 | |
export var sprint_factor: float = 2 | |
export var mouse_sensitivity: float = 0.25 |
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# -*- coding: utf-8 -*- | |
print("Tournament") | |
def check(matches_fmt, team): | |
groups = matches_fmt.split(";") | |
is_found = False | |
for group in groups: |
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# -*- coding: utf-8 -*- | |
# Meowing Cat's Marshaling Utilities | |
# Copyright (C) 2024 Oğuzhan Eroğlu <[email protected]> (https://github.com/rohanrhu) | |
# Licensed under the MIT License. | |
# You may obtain a copy of the License at: https://opensource.org/licenses/MIT | |
""" | |
* Marshaling utilities for database models and things. | |
# ! IMPORTANT: |
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"use strict"; | |
// Future versions of Hyper may add additional config options, | |
// which will not automatically be merged into this file. | |
// See https://hyper.is#cfg for all currently supported options. | |
module.exports = { | |
config: { | |
// choose either `'stable'` for receiving highly polished, | |
// or `'canary'` for less polished but more frequent updates | |
updateChannel: 'stable', | |
// default font size in pixels for all tabs |