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| using UnityEngine; | |
| using System.Collections; | |
| using System; | |
| using System.Security.Policy; | |
| using System.Threading; | |
| using Newtonsoft.Json; | |
| using Newtonsoft.Json.Linq; | |
| using WebSocketSharp; | |
| using WebSocketSharp.Net; |
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| var Cylon = require('cylon'); | |
| var Barcli = require("barcli"); | |
| var attentionGraph = new Barcli({ | |
| label: "attention Graph", | |
| range: [0, 100], | |
| }); | |
| var apiKey = '<Your API Key>'; | |
| var IFTTTMaker = require('iftttmaker')(apiKey); | |
| var trigger_on = 'MindControlTrigger_On'; |
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| using UnityEngine; | |
| using System.Collections; | |
| public class DinoController : MonoBehaviour { | |
| GameObject player; | |
| // Use this for initialization | |
| Vector3 initialPosition; | |
| public float speed = 0.1F; | |
| public AnimationClip idleAnimation01 ; |
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| using UnityEngine; | |
| using System.Collections; | |
| using System; | |
| using System.Security.Policy; | |
| using System.Threading; | |
| using Newtonsoft.Json; | |
| using Newtonsoft.Json.Linq; | |
| using WebSocketSharp; | |
| using WebSocketSharp.Net; |
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| var ws = require("nodejs-websocket") | |
| // Scream server example: "hi" -> "HI!!!" | |
| var server = ws.createServer(function (conn) { | |
| console.log("New connection") | |
| conn.on("text", function (str) { | |
| console.log("Received "+str) | |
| conn.sendText(str.toUpperCase()+"!!!") | |
| }) | |
| conn.on("close", function (code, reason) { |
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| // This #include statement was automatically added by the Particle IDE. | |
| #include "Kalman/Kalman.h" | |
| #include "SparkFunLSM9DS1/SparkFunLSM9DS1.h" | |
| #include "math.h" | |
| unsigned long lastRead= micros(); | |
| char myIpAddress[24]; |
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| // ------------------------------------------------------------------------------ | |
| /* | |
| ----------------------- | |
| UDP-Receive (send to) | |
| ----------------------- | |
| // [url]http://msdn.microsoft.com/de-de/library/bb979228.aspx#ID0E3BAC[/url] | |
| // > receive | |
| // 127.0.0.1 : 8051 |
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| using UnityEngine; | |
| using System.Collections; | |
| using System; | |
| using System.Security.Policy; | |
| using System.Threading; | |
| using Newtonsoft.Json; | |
| using Newtonsoft.Json.Linq; | |
| using WebSocketSharp; | |
| using WebSocketSharp.Net; |
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| using UnityEngine; | |
| using System.Collections; | |
| using System; | |
| using System.Security.Policy; | |
| using System.Threading; | |
| using Newtonsoft.Json; | |
| using Newtonsoft.Json.Linq; | |
| using System.Collections.Generic; | |
| using System.Net.Sockets; |
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| using UnityEngine; | |
| using System.Collections; | |
| using CrazyMinnow.SALSA; // Import SALSA from the CrazyMinnow namespace | |
| /* | |
| Script usage instructions | |
| This class demonstrates the use of the RandomEyes 2D/3D [Broadcast Eye Events], | |
| and the RandomEyes 3D [Broadcast Custom Shape Events], to catch |
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