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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
[Serializable] | |
public class BackpropagationNeuralNetwork | |
{ | |
private static readonly System.Random Random = new System.Random(); |
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import random | |
from pytube import YouTube | |
import os | |
import pytchat | |
import asyncio | |
import yt_dlp | |
initialVideoId = "7iaIK_86W3s" | |
liveId = "d1rGAtMR5XU" |
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import os | |
import shutil | |
import random | |
rp = "[PATH_OF_RP_TO_MODIFY]" | |
vanilla = "[PATH_OF_VANILLA_RP_TO_RESET]" | |
# Set this to true to reset the resource pack back to the vanilla one every tiem you hit play | |
reset_rp = True |