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| on appIsRunning(appName) | |
| tell application "System Events" to (name of processes) contains appName | |
| end appIsRunning | |
| on makeActive(appName) | |
| tell application appName | |
| activate | |
| end tell | |
| end makeActive |
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| #include "testApp.h" | |
| const string SHADER_VS = " \ | |
| uniform mat4 projection_matrix; \ | |
| uniform mat4 view_matrix; \ | |
| attribute vec4 pos; \ | |
| attribute vec2 tex; \ | |
| attribute vec3 norm; \ | |
| varying vec2 vtex; \ | |
| varying vec3 vnorm; \ |
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| #include "testApp.h" | |
| const string SHADER_VS = " \ | |
| uniform mat4 projection_matrix; \ | |
| uniform mat4 view_matrix; \ | |
| attribute vec4 pos; \ | |
| attribute vec2 tex; \ | |
| varying vec2 vtex; \ | |
| \ | |
| void main() { \ |
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| ffmpeg -i 07.05.09_%04d.png -r 60 -s 640x480 -vcodec libx264 -vpre hq -b 2000k movie3.mov |
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| #include "testApp.h" | |
| //-------------------------------------------------------------- | |
| void testApp::setup(){ | |
| ofSetFrameRate(60); | |
| ofBackground(22,44,33); | |
| for(int i = 0; i < NUM; ++i) { | |
| d[i] = (float)i/NUM; |
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| #ifndef SOLVERH | |
| #define SOLVERH | |
| #define IX(i,j) ((i)+(N+2)*(j)) | |
| #define SWAP(x0,x) {float * tmp=x0;x0=x;x=tmp;} | |
| #define FOR_EACH_CELL for ( i=1 ; i<=N ; i++ ) { for ( j=1 ; j<=N ; j++ ) { | |
| #define END_FOR }} | |
| static void add_source ( int N, float * x, float * s, float dt ) | |
| { | |
| int i, size=(N+2)*(N+2); |
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| #include "testApp.h" | |
| testApp::testApp() { | |
| } | |
| void testApp::setup(){ | |
| ofBackground(22,33,44); | |
| ofSetFrameRate(60); | |
| grad_w = 50; |
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| #include "testApp.h" | |
| // generate random data for "u" | |
| void testApp::setup(){ | |
| ofBackground(22,33,44); | |
| float dt = 0.1; | |
| for(int i = 0; i < N; ++i) { | |
| u[i] = ofNoise(dt*i); | |
| } | |
| } |
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| #include "testApp.h" | |
| void testApp::setup(){ | |
| ofSetFrameRate(60); | |
| ofBackground(22,33,44); | |
| gif.setup(ofGetWidth(), ofGetHeight()); | |
| record = false; | |
| // setup some initial data. |
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| #include "testApp.h" | |
| //-------------------------------------------------------------- | |
| void testApp::setup(){ | |
| ofSetFrameRate(60); | |
| ofBackground(22,33,44); | |
| // create shader program | |
| shader.setupShaderFromSource(GL_VERTEX_SHADER, VS); |