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AcceleRun | |
neutral | |
consider a new idea | |
know how to do it -> do new thing | |
do not know how to do it -> learn new thing | |
do new thing | |
ideate | |
plan |
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Life Of Nadav Hakatan | |
neutral | |
normal life -> normal operations | |
considering the what to do in immediate term? -> immediate term | |
normal operations | |
idle* | |
hungry? -> eat | |
tired? -> sleep | |
bored? -> learn new thing |
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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Behavioral Modeling With State Machines | |
Is Fun | |
Is Not Fun | |
how great | |
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Fleet Schedule | |
onMouseInVessel -> Vessel Active | |
onMouseInRequirement -> Requirement Active | |
onMouseOutVessel -> Idle | |
onMouseOutRequirement -> Idle | |
Idle* | |
Vessel Active | |
onVesselClick -> Vessel In Details Panel |
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Fleet Schedule | |
onMouseInVessel -> Vessel Active | |
onMouseInRequirement -> Requirement Active | |
onMouseOutRequirement -> Idle | |
Idle* | |
Vessel Active | |
onVesselClick -> Vessel In Details Panel | |
onMouseOutVessel -> Idle |