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# This is an implementation of the pure Big Money strategy, updated | |
# based on WanderingWinder's forum posts: | |
# http://forum.dominionstrategy.com/index.php?topic=625 | |
{ | |
name: 'Big Money' | |
author: 'WanderingWinder' | |
gainPriority: (state, my) -> | |
if state.supply.Colony? | |
[ | |
"Colony" if my.getTotalMoney() > 32 |
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""" | |
This file contains code that, when run on Python 2.7.5 or earlier, creates | |
a string that should not exist: u'\Udeadbeef'. That's a single "character" | |
that's illegal in Python because it's outside the valid Unicode range. | |
It then uses it to crash various things in the Python standard library and | |
corrupt a database. | |
On Python 3... well, this file is full of syntax errors on Python 3. But | |
if you were to change the print statements and byte literals and stuff: |
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Cellar Action $2 +1 Action, Discard any number of cards. +1 Card per card discarded. | |
Chapel Action $2 Trash up to 4 cards from your hand. | |
Moat Action - Reaction $2 +2 Cards, When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack. | |
Chancellor Action $3 +2 Coins, You may immediately put your deck into your discard pile. | |
Village Action $3 +1 Card, +2 Actions. | |
Woodcutter Action $3 +1 Buy, +2 Coins. | |
Workshop Action $3 Gain a card costing up to 4 Coins. | |
Bureaucrat Action - Attack $4 Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards). | |
Feast Action $4 Trash this card. Gain a card costing up to 5 Coins. | |
Gardens Victory $4 Variable, Worth 1 Victory for every 10 cards in your deck (rounded down). |
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+1 Action, Discard any number of cards. +1 Card per card discarded. | |
Trash up to 4 cards from your hand. | |
+2 Cards, When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack. | |
+$2, You may immediately put your deck into your discard pile. | |
+1 Card, +2 Actions. | |
+1 Buy, +$2. | |
Gain a card costing up to $4. | |
Gain a silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards). | |
Trash this card. Gain a card costing up to $5. | |
Variable, Worth 1 Victory for every 10 cards in your deck (rounded down). |
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>>> from wordfreq import tokenize, word_frequency | |
>>> tokenize('电影放映机', 'zh') | |
['电影', '放映', '机'] | |
>>> word_frequency('电影放映机', 'zh') | |
5.370851923771552e-08 | |
>>> word_frequency('programme', 'en') | |
5.754399373371567e-05 |
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>>> import wordfreq, langcodes | |
>>> def legible_list(lst): | |
... return('\N{LEFT-TO-RIGHT MARK}, '.join(lst)) | |
... | |
>>> for lang in sorted(wordfreq.available_languages()): | |
... language_name = langcodes.get(lang).language_name('en') | |
... top_ten = legible_list(wordfreq.top_n_list(lang, 10)) | |
... print('%-3s %-12s %s' % (lang, language_name, top_ten)) |
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^ marks the name of the card. | |
The column with all the @ signs indicates the cost and type. I probably missed some because I was impatiently editing a file I had already. | |
A = Action, T = Treasure, V = victory, a = Attack, R = Reaction, v = traVeler, D = Duration, E = Event, r = Ruins. | |
| indicates a line break, and --- indicates a horizontal line. |
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2renole | |
$3, Action | |
Trash this card. If you do, gain a Silver per 5 cards it, and put them into your hand. | |
3rost | |
$5, Action, Duration |
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<html> | |
<body> | |
aaaaaa | |
aaaaaa | |
aaaaaaaaaaaaaaaaaaaaaaaaaaaaa | |
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa | |
aaaaaaaaa |
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/* This Rust code scans through the Common Crawl, looking for text that's | |
* not English. I suspect I may learn much later that it's terrible, | |
* unidiomatic Rust, but it would take me months to learn what good Rust is. | |
* | |
* We depend on some external libraries: | |
* | |
* - html5ever: an HTML parser (we only use its low-level tokenizer) | |
* - encoding: handles text in all the encodings that WHATWG recognizes | |
* - string_cache: interns a bunch of frequently-used strings, like tag names -- necessary to use | |
* the html5ever tokenizer |
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