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@rstecca
rstecca / DebugTriangleNormals.cs
Last active May 4, 2021 09:28
Unity Debug Mesh Normals in Editor
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class DebugTriangleNormals : MonoBehaviour {
#if UNITY_EDITOR
List<Vector3> trisCenters;