cl_pdump
cl_soundscape_printdebuginfo
sv_soundemitter_trace 1
snd_dumpclientsounds
snd_show 1
| how many recursive CNAME records does your dns resolver resolve? | |
| well there's an easy way and a hard way to figure out... | |
| let's start with the hard way: | |
| - search golang dns server | |
| - end up with https://gist.github.com/walm/0d67b4fb2d5daf3edd4fad3e13b162cb and save main.go to a folder | |
| - search how to build a golang project and download imports because you don't remember | |
| - edit it to parse the deepest subdomain as an int and return a CNAME minus one of it | |
| - and also return a real A record if the int is 0 | |
| - acquire a vps and scp your built binary to it |
| # SPDX-License-Identifier: WTFPL | |
| # /// script | |
| # requires-python = ">=3.10" | |
| # dependencies = [ | |
| # "cloudflare==2.19", | |
| # ] | |
| # /// | |
| # Create token with Account -- Cloudflare Pages:Edit, Workers Scripts:Edit |
| import glob | |
| import urllib.request | |
| import os | |
| plain = "" | |
| for f in glob.glob("*.bsp"): | |
| plain += str(os.path.getsize(f)) + " " + f + "\n" | |
| req = urllib.request.Request("https://check.fastdl.me/nsplain", data=plain.encode(), headers={"User-Agent": "check.py"}) | |
| resp = urllib.request.urlopen(req) | |
| print(resp.read().decode('utf-8')) |
| // SPDX-License-Identifier: CC0 | |
| /* vim: set ts=2 : */ | |
| /* | |
| This is basically: | |
| SELECT SUM(p2) | |
| FROM ( | |
| SELECT (points * POW(?, ROW_NUMBER() OVER (ORDER BY points DESC) -1)) AS p2 | |
| FROM playertimes WHERE auth = ? ORDER BY points DESC LIMIT ?; | |
| ); |
| <?xml version="1.0" encoding="utf-16"?> | |
| <ArrayOfProfile> | |
| <Profile> | |
| <ProfileName>mpv fucker</ProfileName> | |
| <Executeables> | |
| <string>mpv.exe</string> | |
| </Executeables> | |
| <Settings> | |
| <ProfileSetting> | |
| <SettingNameInfo /> |
cl_pdump
cl_soundscape_printdebuginfo
sv_soundemitter_trace 1
snd_dumpclientsounds
snd_show 1
| // B = back | |
| // F = front/forward | |
| // D = down | |
| // U = up | |
| // L = left | |
| // R = right | |
| #define BDL 0 | |
| #define BUL 1 | |
| #define FDL 2 |
| #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. | |
| ; #Warn ; Enable warnings to assist with detecting common errors. | |
| ;SendMode Input ; Recommended for new scripts due to its superior speed and reliability. | |
| SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. | |
| SetKeyDelay, 10 | |
| winTitle := "ahk_class UnityWndClass ahk_exe ShiningJumpJump.exe" | |
| Loop | |
| { |
| #pragma semicolon 1 | |
| #pragma newdecls required | |
| #include <sourcemod> | |
| #include <sdkhooks> | |
| #include <sdktools> | |
| #include <output_info_plugin> | |
| #define PLUGIN_NAME "Show Triggers (Brushes) Redux" | |
| #define PLUGIN_AUTHOR "JoinedSenses, edited by Blank" |
| #include <sourcemod> | |
| #include <sdktools> | |
| #include <clientprefs> | |
| #include <shavit> | |
| #pragma semicolon 1 | |
| #pragma newdecls required | |
| #define PLUGIN_VERSION "1337" |