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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
namespace Ruccho.Utilities | |
{ | |
public abstract class VolumeProfileExposition | |
{ | |
public abstract void Update(VolumeProfile profile); |
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using System; | |
using System.Threading; | |
using Cysharp.Threading.Tasks; | |
using Cysharp.Threading.Tasks.Triggers; | |
using UnityEngine; | |
using UnityEngine.UI; | |
namespace InstAnime | |
{ | |
public abstract class InstantAnimator : IDisposable |
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<!DOCTYPE html> | |
<html> | |
<body> | |
<table> | |
<tr> | |
<th></th> | |
<th>0</th> | |
<th>1</th> | |
<th>2</th> |
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using System.Runtime.InteropServices; | |
using System.Threading; | |
using Unity.Burst; | |
using Unity.Collections.LowLevel.Unsafe; | |
using Unity.Jobs; | |
using Unity.Mathematics; | |
using UnityEngine; | |
namespace Spring2D | |
{ |
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#define THREADSAFE | |
using System; | |
using System.Collections.Generic; | |
using System.Threading; | |
public static class Disposable | |
{ | |
public static Disposable<T> Create<T>(Action<T> dispose, T state) | |
{ |
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using System.Runtime.CompilerServices; | |
using System; | |
using System.Collections.Generic; | |
using System.Threading; | |
namespace STask | |
{ | |
[AsyncMethodBuilder(typeof(STaskMethodBuilder))] | |
public struct STaskVoid | |
{ |
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