This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Runtime.CompilerServices; | |
using System; | |
using System.Collections.Generic; | |
using System.Threading; | |
namespace STask | |
{ | |
[AsyncMethodBuilder(typeof(STaskMethodBuilder))] | |
public struct STaskVoid | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#define THREADSAFE | |
using System; | |
using System.Collections.Generic; | |
using System.Threading; | |
public static class Disposable | |
{ | |
public static Disposable<T> Create<T>(Action<T> dispose, T state) | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Runtime.InteropServices; | |
using System.Threading; | |
using Unity.Burst; | |
using Unity.Collections.LowLevel.Unsafe; | |
using Unity.Jobs; | |
using Unity.Mathematics; | |
using UnityEngine; | |
namespace Spring2D | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<body> | |
<table> | |
<tr> | |
<th></th> | |
<th>0</th> | |
<th>1</th> | |
<th>2</th> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Threading; | |
using Cysharp.Threading.Tasks; | |
using Cysharp.Threading.Tasks.Triggers; | |
using UnityEngine; | |
using UnityEngine.UI; | |
namespace InstAnime | |
{ | |
public abstract class InstantAnimator : IDisposable |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
namespace Ruccho.Utilities | |
{ | |
public abstract class VolumeProfileExposition | |
{ | |
public abstract void Update(VolumeProfile profile); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Rendering.PostProcessing; | |
namespace Ruccho.Utilities | |
{ | |
public abstract class PostProcessSettingsExposition | |
{ | |
public abstract void Update(PostProcessProfile profile); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Ruccho.Utilities | |
{ | |
public class LockerSubject | |
{ | |
public bool IsLocked => Keys.Count > 0; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using UnityEngine; | |
namespace Ruccho.Utilities | |
{ | |
public abstract class MaterialExposition<T> where T : IEquatable<T> | |
{ | |
protected Material target = default; | |
private T tempValue = default; | |
private int propertyKey = default; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEngine.LowLevel; | |
using UnityEngine.PlayerLoop; | |
public class InsertPlayerLoopSample | |
{ | |
public struct SampleCustomUpdate{} | |
[RuntimeInitializeOnLoadMethod] | |
private static void RegisterCustomPlayerLoop() |
NewerOlder