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@r2d2rigo
r2d2rigo / ExtractZipFile.cs
Last active August 18, 2021 10:05
Using SharpZipLib to extract zip files from Unity in a coroutine-friendly way
// This sample function uses SharpZipLib (http://icsharpcode.github.io/SharpZipLib/) to extract
// a zip file without blocking Unity's main thread. Remember to call it with StartCoroutine().
// Byte data is passed so a MemoryStream object is created inside the function to prevent it
// from being reclaimed by the garbage collector.
public IEnumerator ExtractZipFile(byte[] zipFileData, string targetDirectory, int bufferSize = 256 * 1024)
{
Directory.CreateDirectory(targetDirectory);
using (MemoryStream fileStream = new MemoryStream())
@subicura
subicura / gist:8329759
Created January 9, 2014 05:21
유명 서비스들의 API Response 분석
@arunoda
arunoda / gist:7790979
Last active March 13, 2025 14:30
Installing SSHPass

Installing SSHPASS

SSHPass is a tiny utility, which allows you to provide the ssh password without using the prompt. This will very helpful for scripting. SSHPass is not good to use in multi-user environment. If you use SSHPass on your development machine, it don't do anything evil.

Installing on Ubuntu

apt-get install sshpass

Installing on OS X

@rgm
rgm / stamp-icon.rb
Last active September 11, 2023 12:40
Add the current version and build number on your iOS app icon
#!/usr/bin/env ruby
# Requires ImageMagick: `brew install imagemagick`
# Requires version.sh from https://gist.github.com/osteslag/1089407
#
# Set RGM_STAMP_VERSION_ON_ICONS=1 in your build settings to enable/disable
# stamping on Debug/Relase configurations.
#
# Make base unstamped versions Icon.base.png, &c. in the source tree. The
# script will make stamped versions Icon.png, &c. It relies on Xcode to copy