Inspired by dannyfritz/commit-message-emoji
See also gitmoji.
| Commit type | Emoji |
|---|---|
| Initial commit | 🎉 :tada: |
| Version tag | 🔖 :bookmark: |
| New feature | ✨ :sparkles: |
| Bugfix | 🐛 :bug: |
| "set_weapon_mode" attribute documentation | |
| accurate as of TF2 version ~20160327 (updated for ~20190501) | |
| reverse engineering by sigsegv | |
| General Notes | |
| ============= | |
| There are many attributes in the game that map to attribute class "set_weapon_mode", with many different names: | |
| - "fists have radial buff" | |
| - "set cloak is feign death" |
Inspired by dannyfritz/commit-message-emoji
See also gitmoji.
| Commit type | Emoji |
|---|---|
| Initial commit | 🎉 :tada: |
| Version tag | 🔖 :bookmark: |
| New feature | ✨ :sparkles: |
| Bugfix | 🐛 :bug: |
| const arr1 = [1,2,3] | |
| const arr2 = [4,5,6] | |
| const arr3 = [...arr1, ...arr2] //arr3 ==> [1,2,3,4,5,6] |
| package main | |
| import ( | |
| "encoding/base64" | |
| "net/http" | |
| "strings" | |
| ) | |
| type handler func(w http.ResponseWriter, r *http.Request) |
| /* | |
| In the node.js intro tutorial (http://nodejs.org/), they show a basic tcp | |
| server, but for some reason omit a client connecting to it. I added an | |
| example at the bottom. | |
| Save the following server in example.js: | |
| */ | |
| var net = require('net'); |
Sometimes we need to keep a file in the project but do not want to track the changes, for example the config/configuration file or other setting file.
git has a solution to do this. First change the file you do not want to be tracked and use the following command.
git update-index --assume-unchanged FILE_NAME
and if you want to track the changes again use this command,