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switch food
when "fish" then cook bake
when "steak" then cook grill
when "french fries" then cook fry
when "sashimi" then cook none
when "apple"
if appleSeason is true
cook none
else
cook bake
var count, instrument, instruments, _i, _len;
instruments = ["piano", "violin", "guitar", "flute", "drums"];
for (count = _i = 0, _len = instruments.length; _i < _len; count = ++_i) {
instrument = instruments[count];
instrument_list(count + 1, instrument);
}
instruments=["piano","violin","guitar","flute","drums"]
instrument_list count+1,instrument for instrument,count in instruments
var instrument, instruments, _i, _len;
instruments = ["piano", "violin", "guitar", "flute", "drums"];
for (_i = 0, _len = instruments.length; _i < _len; _i++) {
instrument = instruments[_i];
if (instrument !== flute) {
play(instrument);
}
}
instruments=["piano","violin","guitar","flute","drums"]
play instrument for instrument in instruments when instrument isnt flute
var instrument, _i, _len, _ref;
_ref = ["piano", "violin", "guitar"];
for (_i = 0, _len = _ref.length; _i < _len; _i++) {
instrument = _ref[_i];
play(instrument);
}
play instrument for instrument in ["piano","violin","guitar"]
var umbrella;
umbrella = raining ? "open" : "close";
umbrella= if raining then "open" else "close"
var umbrella;
if (raining) {
umbrella = "open";
}