Wrapping console.log
(et al.) in your own function to modify logging behavior.
You may want a simple way to:
using UnityEngine; | |
using System.Collections; | |
public class CameraShake : MonoBehaviour | |
{ | |
// Transform of the camera to shake. Grabs the gameObject's transform | |
// if null. | |
public Transform camTransform; | |
// How long the object should shake for. |
Every time I start a new project, I want to pull in a log
function that allows the same functionality as the console.log
, including the full functionality of the Console API.
There are a lot of ways to do this, but many are lacking. A common problem with wrapper functions is that the line number that shows up next to the log is the line number of the log function itself, not where log
was invoked. There are also times where the arguments get logged in a way that isn't quite the same as the native function.
This is an attempt to once and for all document the function that I pull in to new projects. There are two different options:
[alias] | |
random = !"git add -A; git commit -am \"$(echo $(curl -s http://whatthecommit.com/index.txt)\" (http://whatthecommit.com)\")\"; git pull --rebase; git push" |
private void enableHTML5AppCache() { | |
webView.getSettings().setDomStorageEnabled(true); | |
// Set cache size to 8 mb by default. should be more than enough | |
webView.getSettings().setAppCacheMaxSize(1024*1024*8); | |
// This next one is crazy. It's the DEFAULT location for your app's cache | |
// But it didn't work for me without this line | |
webView.getSettings().setAppCachePath("/data/data/"+ getPackageName() +"/cache"); |