The always enthusiastic and knowledgeable mr. @jasaltvik shared with our team an article on writing (good) Git commit messages: How to Write a Git Commit Message. This excellent article explains why good Git commit messages are important, and explains what constitutes a good commit message. I wholeheartedly agree with what @cbeams writes in his article. (Have you read it yet? If not, go read it now. I'll wait.) It's sensible stuff. So I decided to start following the
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shader_type canvas_item; | |
uniform float value: hint_range(0, 100); // % | |
uniform float thickness: hint_range(0, 100) = 30.; // % thickness | |
uniform sampler2D fg: hint_albedo; | |
uniform sampler2D bg: hint_black_albedo; | |
uniform float offset: hint_range(0, 100); // % | |
uniform float smoothing: hint_range(0, 100) = 5.; | |
void fragment() { |
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extends Node | |
class Task: | |
var id : int | |
signal completed | |
func _init(id: int): | |
self.id = id |
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extends MeshInstance | |
var mat; | |
var prev_position; | |
var zpos = 10; | |
func _ready() -> void: | |
mat = self.get_active_material(0) | |
prev_position = translation | |
print(mat) |