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require 'gollum/app' | |
require 'digest/sha1' | |
class App < Precious::App | |
User = Struct.new(:name, :email, :password_hash) | |
before /^\/(edit|create|delete|livepreview|revert)/ do authenticate! ; end | |
helpers do | |
def authenticate! |
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using UnityEngine; | |
using System.Collections; | |
public class HUDFPS : MonoBehaviour { | |
// Attach this to a UILabel to make a frames/second indicator. | |
// | |
// It calculates frames/second over each updateInterval, | |
// so the display does not keep changing wildly. | |
// |
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description "uwsgi instance" | |
start on (filesystem and net-device-up IFACE=lo) or runlevel [2345] | |
stop on runlevel [06] | |
respawn | |
umask 022 | |
env LC_ALL=en_US.UTF-8 | |
env LANG=en_US.UTF-8 |
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Object prefab = Resources.Load("Prefabs/prefab1"); // Assets/Resources/Prefabs/prefab1.FBX | |
GameObject t = (GameObject) Instantiate(prefab, new Vector3(0, 0, 0), Quaternion.identity); |