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# script variation for https://blender.stackexchange.com/a/142495/935 | |
import bpy | |
skull = bpy.data.objects["Skull"] | |
curve = bpy.data.objects["xobject_name"] | |
if 'Skulls' not in bpy.data.collections: | |
newCol = bpy.data.collections.new('Skulls') | |
bpy.context.scene.collection.children.link(newCol) |
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===> License BSD3CLAUSE accepted by the user | |
===> openshadinglanguage-1.10.6 depends on file: /usr/local/sbin/pkg - found | |
===> Fetching all distfiles required by openshadinglanguage-1.10.6 for building | |
===> Extracting for openshadinglanguage-1.10.6 | |
=> SHA256 Checksum OK for imageworks-OpenShadingLanguage-Release-1.10.6-473e1f6e2df1_GH0.tar.gz. | |
===> Patching for openshadinglanguage-1.10.6 | |
===> Applying FreeBSD patches for openshadinglanguage-1.10.6 | |
===> openshadinglanguage-1.10.6 depends on executable: llvm-config90 - found | |
===> openshadinglanguage-1.10.6 depends on executable: bison - found | |
===> openshadinglanguage-1.10.6 depends on file: /usr/local/bin/cmake - found |
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===> License BSD3CLAUSE accepted by the user | |
===> openshadinglanguage-1.10.7 depends on file: /usr/local/sbin/pkg - found | |
===> Fetching all distfiles required by openshadinglanguage-1.10.7 for building | |
===> Extracting for openshadinglanguage-1.10.7 | |
=> SHA256 Checksum OK for imageworks-OpenShadingLanguage-Release-1.10.7_GH0.tar.gz. | |
===> Patching for openshadinglanguage-1.10.7 | |
===> Applying FreeBSD patches for openshadinglanguage-1.10.7 | |
===> openshadinglanguage-1.10.7 depends on executable: llvm-config90 - found | |
===> openshadinglanguage-1.10.7 depends on file: /usr/local/bin/clang90 - found | |
===> openshadinglanguage-1.10.7 depends on executable: bison - found |
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/* | |
* test alignments of struct members | |
* run on multiple platforms to compare output | |
cc test-blend-bGPDstroke.c -o testpad | |
./testpad | |
*/ | |
#include <stdio.h> | |
#include <stddef.h> |
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# save this as uvproject.py and use the following command | |
# blender -b test.blend -P uvproject.py | |
import bpy | |
# Deselect all | |
bpy.ops.object.select_all(action='DESELECT') | |
for obj in bpy.context.scene.objects: | |
if obj.type == 'MESH': |
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