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| // 0x00000f (15) to '#00000f' | |
| '#' + (0x00000f).toString(16).padStart(6, '0') | |
| // '#00000f' to 0x00000f (15) | |
| parseInt('0x' + '#00000f'.slice(1)) |
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| import Phaser from 'phaser'; | |
| const playerPositions = { | |
| 1: { x: 112, y: 112 }, | |
| 2: { x: 1376, y: 160 }, | |
| 3: { x: 2000, y: 48 }, | |
| 4: { x: 2176, y: 144 }, | |
| }; | |
| export class GameScene extends Phaser.Scene { |
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| const { asin, cos, random, PI } = Math; | |
| // Average 0.333 | |
| const Low = () => random() ** 2; | |
| // Average 0.666 | |
| const High = () => 1 - random() ** 2; | |
| // Average 0.5, middle-biased | |
| const Mid = () => 0.5 + asin(2 * random() - 1) / PI; |
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