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#import <Foundation/Foundation.h> | |
NSDictionary *TestD(void) { | |
return @{ | |
@"string" : @"abc", | |
@"number" : @42, | |
@"dictionary" : @{ | |
@"string" : @"abcdef", | |
@"array" : @[ @"a", @2 ] | |
}, |
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// Compile with clang -framework Foundation sethack.m | |
#import <Foundation/Foundation.h> | |
#import <objc/runtime.h> | |
/* | |
CFHashBytes from http://www.opensource.apple.com/source/CF/CF-1153.18/CFUtilities.c | |
*/ | |
#define ELF_STEP(B) T1 = (H << 4) + B; T2 = T1 & 0xF0000000; if (T2) T1 ^= (T2 >> 24); T1 &= (~T2); H = T1; |
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// Taken from the commercial iOS PDF framework http://pspdfkit.com. | |
// Copyright (c) 2014 Peter Steinberger, PSPDFKit GmbH. All rights reserved. | |
// Licensed under MIT (http://opensource.org/licenses/MIT) | |
// | |
// You should only use this in debug builds. It doesn't use private API, but I wouldn't ship it. | |
#import <UIKit/UIKit.h> | |
#import <objc/runtime.h> | |
#import <objc/message.h> |
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// Swift3 gets rid of dispatch_once and recommends replacing it with a lazy global. | |
// That's very straightforward when dispach_once is used to initialize something, but | |
// isn't an exact match when you want something to execute once, and then become a noop | |
// in a thread-safe way. | |
// The following approach seems completely "correct" and I guess actually a bit elegant, | |
// if by "elegant" you mean "terse and not immediately obvious to the reader, which makes | |
// you look very clever." | |
var doOnce: () -> Void = { |
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import Foundation | |
extension NSData { | |
var md5: NSString { | |
let digestLength = Int(CC_MD5_DIGEST_LENGTH) | |
let md5Buffer = UnsafeMutablePointer<CUnsignedChar>.allocate(capacity: digestLength) | |
CC_MD5(bytes, CC_LONG(length), md5Buffer) | |
let output = NSMutableString(capacity: Int(CC_MD5_DIGEST_LENGTH * 2)) | |
for i in 0..<digestLength { |
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import Foundation | |
import UIKit | |
import UIKit.UIGestureRecognizerSubclass | |
/// A Gesture Recognizer that fires either on long press, or on "3D Touch" | |
final class MNTLongPressGestureRecognizer: UILongPressGestureRecognizer { | |
// MARK: - Properties |
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import Foundation | |
import UIKit | |
/// Used to create a layout guide that pins to the top of the keyboard | |
final class KeyboardLayoutGuide { | |
private let notificationCenter: NotificationCenter | |
private let bottomConstraint: NSLayoutConstraint |
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//: Playground - noun: a place where people can play | |
import Foundation | |
final class Disposable { | |
private let dispose: () -> () | |
init(_ dispose: @escaping () -> ()) { | |
self.dispose = dispose | |
} | |
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/* | |
In iOS 11, interactive view controller transitions no longer scrub by setting the layer speed to zero | |
and changing the timeOffset. As a result of this change, implicit animations that occur in places like | |
-viewWillAppear: (called during an interactive transition) no longer end up “caught in” the animation. | |
To get the same behavior for table view row deselection as before, you can either use UITableViewController | |
which implements this for you, or you can implement it manually by deselecting the row in an alongside | |
animation for the transition (set up in -viewWillAppear: using the transition coordinator). | |
Here is an example implementation which correctly handles some of the more subtle corner cases: |
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// | |
// ContentView.swift | |
// Layout | |
// | |
// Created by Matt Gallagher on 7/6/19. | |
// Copyright © 2019 Matt Gallagher. All rights reserved. | |
// | |
import SwiftUI |