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| local families = { | |
| cave = { | |
| tier = 1, | |
| floor = { | |
| high = { | |
| 'floor.sand' = 10, | |
| 'floor.5.a.light' = 1, | |
| 'floor.3.a.light' = 1, | |
| }, | |
| low = { |
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| local dungeon_styles= { | |
| { | |
| -- tower of hera | |
| -- palette = 'dungeon.tower_of_hera.1'; | |
| tier_introduction = 3, | |
| tileset = 'dungeon.tower_of_hera', | |
| floor = { | |
| scope = 'room', | |
| { | |
| high = { 'floor.a.12.high', 'floor.a.6.high' }, |
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| // Check occurrences of these tiles | |
| // If they is properly used as a water detail, leave it as wall_pipe.* | |
| // If not, replace with placeholder.wall_statue.* and replace as below: | |
| wall_pipe.1, wall_hole.n | |
| wall_pipe.2, wall_hole.s | |
| wall_pipe.3, wall_hole.w | |
| wall_pipe.4, wall_hole.e | |
| // Check occurrences of these tiles | |
| // If they is properly used as a water detail, leave as wall_statue.6.* |
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| 64 | |
| 65 | |
| 66 | |
| 67 | |
| 68 | |
| 69 | |
| 71 | |
| bar | |
| barrel | |
| barrier_diag.1 |
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| barrer_big.1.1, placeholder.big_barrier.2 | |
| barrier.1.1, placeholder.barrier.3 | |
| barrier.1.2, placeholder.barrier.2 | |
| barrier.1.border, placeholder.barrier.1 | |
| barrier.2.1, placeholder.barrier.3 | |
| barrier.2.2, placeholder.barrier.2 | |
| barrier.2.border, placeholder.barrier.1 | |
| barrier.3.1, placeholder.barrier.3 | |
| barrier.3.2, placeholder.barrier.2 | |
| barrier.3.border, placeholder.barrier.1 |
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| batchId | code | |
|---|---|---|
| 1 | AH26DFJH | |
| 1 | DJUA6721 | |
| 1 | FF3YA77A | |
| 1 | 29DDDSAI | |
| 1 | DJJS766S | |
| 2 | JUD61D7A | |
| 2 | 9DSKS8AS | |
| 2 | D88SAKA1 | |
| 2 | 3LIU8SJU |
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| No of Batches | Codes in batch | |
|---|---|---|
| 25 | 1000 | |
| 26 | 500 | |
| 60 | 100 | |
| 120 | 50 |