うちにいるドルフィードリームシスター(DDS)いわゆるドールのそらをもとにしたBotです。
ここではその詳細情報を記載しています。
Botについての質問、要望等は管理者であるサンスケ( @sansuke05 )のアカウントまでお願いします。
| import java.io.*; | |
| public class ComparingStrings { | |
| public static final String KEY = "hoge"; | |
| static void fuga(){ System.out.println("fuga called!"); } | |
| public static void main(String[] args) { | |
| //例としてファイルからBufferedReaderを使って読み込む方法 |
| public class ConnectToEmotionAPI extends AsyncTask<Void, Void, JSONObject> { | |
| @Override | |
| protected void onPreExecute() { | |
| } | |
| @Override | |
| protected JSONObject doInBackground(Void... params) { | |
| } | |
| @Override | |
| protected void onPostExecute(JSONObject result) { | |
| } |
| public class MainActivity extends AppCompatActivity { | |
| @Override | |
| protected void onCreate(Bundle savedInstanceState) { | |
| super.onCreate(savedInstanceState); | |
| setContentView(R.layout.activity_register); | |
| TextView textView = (TextView)findViewById(R.id.textView); //idは自分のレイアウトに合わせて変更 | |
| EditText editText1 = (EditText)findViewById(R.id.editText1); |
| using System.Linq; | |
| using UnityEngine; | |
| public class DBController : MonoBehaviour | |
| { | |
| public Transform[] Bones; | |
| [Range(0f, 1f)] public float Damping, Elasticity, Stiffness, Inert; | |
| public float Radius; | |
| public AnimationCurve DanpingDistrib, ElasticityDistrib, StiffnessDistrib, InertDistrib, RadiusDistrib; |
| Shader "Custom/Circle" { | |
| Properties { | |
| _MainTex("Main Texture", 2D) = "white" {} | |
| _Color("Base Color", Color) = (0, 0, 0, 1) | |
| } | |
| SubShader { | |
| Tags { | |
| "RenderType" = "Opaque" | |
| } | |
| LOD 200 |
| \documentclass[ams]{U-AizuGT} | |
| \usepackage{pifont} | |
| \usepackage{graphicx} | |
| \usepackage{cite} | |
| \bibliographystyle{ieice} | |
| \author{name1} | |
| \studentid{6000000} | |
| \supervisor{name2} |
| Shader "Custom/Rainbow" { | |
| Properties { | |
| _BaseColor("Base Color", Color) = (0, 0, 0, 1) | |
| _MaskTex("Mask Texture", 2D) = "white" {} | |
| _Speed("Speed", Range( 0 , 3)) = 0.2 | |
| _Value("Value", Range( 0 , 1)) = 0.5 | |
| _Saturation("Saturation", Range( 0 , 1)) = 0.5 | |
| } | |
| SubShader { | |
| Tags { |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| public class Timer : MonoBehaviour { | |
| private float totalTime; | |
| [SerializeField] | |
| private int min; |