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| using Unity.Entities; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| public class PlayerHealthUIAuthoring : MonoBehaviour, IConvertGameObjectToEntity | |
| { | |
| [SerializeField] | |
| TMPro.TMP_Text _uiText; | |
| public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) |
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