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require 'test/unit' | |
class MyTest < Test::Unit::TestCase | |
def test_myTestCase | |
test = "here comes" | |
# test = nil | |
assert(test, msg = (nomsg = true;nil)) | |
end | |
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//gwt option instructions of gwt 2.5rc | |
-port Specifies the TCP port for the embedded web server (defaults to 8888) | |
-whitelist Allows the user to browse URLs that match the specified regexes (comma or space separated) | |
-blacklist Prevents the user browsing URLs that match the specified regexes (comma or space separated) | |
-logdir Logs to a file in the given directory, as well as graphically | |
-logLevel The level of logging detail: ERROR, WARN, INFO, TRACE, DEBUG, SPAM, or ALL | |
-gen Debugging: causes normally-transient generated types to be saved in the specified directory | |
-codeServerPort Specifies the TCP port for the code server (defaults to 9997) | |
-war The directory into which deployable output files will be written (defaults to 'war') |
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trait TimeAssert { | |
val SecUnit = 1000 | |
def timeAssert(timestamp: String, message: String, delaySec: Int = 0) = { | |
val timestampDate = new SimpleDateFormat("MM/dd/yy HH:mm:ss").parse(timestamp) | |
val limit = timestampDate.getTime + delaySec * SecUnit | |
val currentDate = new Date | |
val currentDateTime = currentDate.getTime |
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var WebSocket = require('ws'); | |
var assert = require('assert'); | |
var msgpack = require('msgpack'); | |
var ws = new WebSocket('ws://127.0.0.1:8823/'); | |
Tail = require('tail').Tail; | |
tail = new Tail("/Users/sassembla/Library/Logs/Unity/Editor.log"); | |
ws.on('open', function() {}); |
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
[InitializeOnLoad] | |
public class UnityEditorTestKit : MonoBehaviour { |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
public class BuildBatch : MonoBehaviour { | |
// build iOS app | |
private static void BuildiOS(){ | |
Debug.Log("/////////// build start ///////////"); | |
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Uniy errors & regexp | |
1.error on edit | |
sample: | |
Assets/Flight/Scripts/WorldRule.cs(44,52): error CS1525: Unexpected symbol `)', expecting `;' | |
2.error on play | |
sample: | |
MissingReferenceException: The variable flighterPrefab of 'WorldRule' doesn't exist anymore. | |
You probably need to reassign the flighterPrefab variable of the 'WorldRule' script in the inspector. |
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・if (環境) がすべてのパーツに浸食 | |
・DBがへんな区切り |
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public static string Decompress(string s) { | |
var bytes = Convert.FromBase64String(s); | |
using (var msi = new MemoryStream(bytes)) | |
using (var mso = new MemoryStream()) { | |
using (var gs = new GZipStream(msi, CompressionMode.Decompress)) { | |
CopyStream(gs, mso); | |
} | |
return Encoding.Unicode.GetString(mso.ToArray()); | |
} | |
} |
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"transform<-path, crossed, messages": { | |
"code": " | |
import os\n | |
name = os.path.basename(inputs[\"path\"])\n | |
onselected = []\n | |
messages = inputs[\"messages\"]\n | |
for message in messages:\n |
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