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while (true) { | |
if (A) { | |
break; | |
} | |
if (B) { | |
break; | |
} | |
} |
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/* | |
kill Unity Hub process continuously after UnityEditor is started. | |
they have no reason to keep living after starting UnityEditor. | |
To:Unity, please stop UnityHub process until user need to use that. and never use macOS's status bar. please add "quit Hub after UnityEditor startd" option. | |
or, please design more small UnityInstaller app and UnityProjectViewer app separately. | |
*/ | |
using System.Diagnostics; | |
using UnityEditor; |
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