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MapKit | GooglePlace | Winner | ||
---|---|---|---|---|
Installation | Embedded in iOS | Registration + Pod | MapKit |
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import Foundation | |
import MapKit | |
final class MapKitService { | |
// Map the Apple Category to your own category | |
private let typesToDrink: [MKPointOfInterestCategory] = [.brewery, .cafe, .winery] | |
private let typesToEat: [MKPointOfInterestCategory] = [.foodMarket, .restaurant] | |
func retrieve(from: String, completionBlock: @escaping ([Place]) -> Void) { |
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import Foundation | |
import GooglePlaces | |
final class GooglePlaceService { | |
private var placesClient: GMSPlacesClient! | |
private var filter = GMSAutocompleteFilter() | |
// Map the Google Category to your own category | |
private let typesToDrink = ["bar", "cafe"] |
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func play() { | |
// We Check we are in Phase One | |
if phase == Phase.phase1 { | |
// We need to clean the result from previous turn | |
emptyTurnCombinationIfNecessary() | |
//We get a new random combination | |
var dice = Dice() | |
dice.roll() | |
let valueOne = dice.value |
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func testGamePhaseOneprint() { | |
let game = Game(players: [Player(name: "Player1"), Player(name: "Player2")]) | |
game.play() | |
game.play() | |
XCTAssertEqual(1, game.tokenPlayers[0]) | |
XCTAssertEqual(0, game.tokenPlayers[1]) | |
XCTAssertEqual(14, game.tokenToDistribute) | |
} |
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private func generateCombination() -> Combination { | |
var dice = Dice() | |
dice.roll() | |
let valueOne = dice.value | |
dice.roll() | |
let valueTwo = dice.value | |
dice.roll() | |
let valueThree = dice.value | |
return Combination(one: valueOne, two: valueTwo, three: valueThree) | |
} |
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func play() { | |
let combination = generateCombination() | |
... | |
} |
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func play(combination: Combination) { | |
let combination = combination | |
... | |
} |
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func playDebug(combination: Combination) { | |
playCombination(combination: combination) | |
} | |
func play() { | |
playCombination(combination: generateCombination()) | |
} | |
private func playCombination(combination: Combination) { | |
let combination = combination |
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func testGamePhaseOneDirectEndGame() { | |
let game = Game(players: [Player(name: "Player1"), Player(name: "Player2")]) | |
game.playDebug(combination: Combination(one: 4, two: 2, three: 1)) // 421 -> 10 tokens | |
game.playDebug(combination: Combination(one: 1, two: 1, three: 1)) // 111 -> 6 tokens | |
XCTAssertEqual(0, game.tokenPlayers[0]) | |
XCTAssertEqual(15, game.tokenPlayers[1]) | |
XCTAssertEqual(0, game.tokenToDistribute) | |
XCTAssertTrue(game.isOver) | |
} |