Unity's SerializedProperty not support custom type value setting. This extension use Reflection to get target instance of SerializedProperty in Custom Editor, made value setting of general type is posible.
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/*** | |
* This script will anchor a GameObject to a relative screen position. | |
* This script is intended to be used with ViewportHandler.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623 | |
* It is also copied in this gist below. | |
* | |
* Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts. | |
* You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader. | |
*/ | |
/* The MIT License (MIT) |
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Shader "UI/Fast-Default" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
} | |
SubShader | |
{ |
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using UnityEngine; | |
using UnityEngine.UI; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
// Custom Editor to order the variables in the Inspector similar to Image component | |
[CustomEditor( typeof( CircleGraphic ) ), CanEditMultipleObjects] | |
public class CircleGraphicEditor : Editor | |
{ |
(Eli Piilonen - 2DArray.net - @2DArray) (You may host this on your website if you credit me!)
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using System.IO; | |
using log4net.Config; | |
using UnityEngine; | |
public static class Bootstrap | |
{ | |
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] | |
private static void ConfigureLogging() | |
{ | |
XmlConfigurator.Configure(new FileInfo($"{Application.dataPath}/log4net.xml")); |
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# install_certifi.py | |
# | |
# sample script to install or update a set of default Root Certificates | |
# for the ssl module. Uses the certificates provided by the certifi package: | |
# https://pypi.python.org/pypi/certifi | |
import os | |
import os.path | |
import ssl | |
import stat |
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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER | |
using UnityEngine.U2D; | |
#endif | |
using Sprites = UnityEngine.Sprites; | |
#if UNITY_EDITOR |
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// Source: https://gist.github.com/Z4urce/e1719b3c1641537ced54da24d911f0b0 | |
// Moves the Content transform so the current selected object will be inside the Viewport rect | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
namespace Utils | |
{ | |
public sealed class ScrollToSelectionBehaviour : MonoBehaviour | |
{ |
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