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--------- beginning of crash | |
04-23 21:30:56.841 2487 2487 E AndroidRuntime: FATAL EXCEPTION: main | |
04-23 21:30:56.841 2487 2487 E AndroidRuntime: Process: com.google.android.dialer, PID: 2487 | |
04-23 21:30:56.841 2487 2487 E AndroidRuntime: java.lang.RuntimeException: Unable to create application com.android.dialer.application.DialerApplication: java.lang.SecurityException: Failed to find provider call_log for user 0; expected to find a valid ContentProvider for this authority | |
04-23 21:30:56.841 2487 2487 E AndroidRuntime: at android.app.ActivityThread.handleBindApplication(ActivityThread.java:6123) | |
04-23 21:30:56.841 2487 2487 E AndroidRuntime: at android.app.ActivityThread.access$1200(ActivityThread.java:213) | |
04-23 21:30:56.841 2487 2487 E AndroidRuntime: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1807) | |
04-23 21:30:56.841 2487 2487 E AndroidRuntime: at android.os.Handler.dispatchMessage(Handler.java:106) | |
04-23 21:30:56.841 2487 2487 E AndroidRu |
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public void onGameOver(int winner, bool isDraw) | |
{ | |
//Dictionary that gives all Game Details from the In-Game Gameplay of the Player | |
Dictionary<string, IList> scoreData = new Dictionary<string, IList>(); | |
Player player = GameManager.instance.FindPlayerWithID(winner); | |
//A list to store the Scene Name of your game, | |
// we might change the name so please create it as a constant variable somewhere | |
List<string> sceneName = new List<string> | |
{ |
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using ExitGames.Client.Photon; | |
using Photon; | |
using Photon.Chat; | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; |
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PS H:\Projects\Sathyaraj\SpiteAndMaliceGit\SpiteAndMalice\iosBuild> cocoapods pod install | |
Starting CocoaPods daemon (this can take some time, please wait...) | |
Preparing staging directory... | |
Sending Podfile and context... | |
Sending command: pod install | |
========================== CocoaPods output BEGIN =========================== | |
Analyzing dependencies | |
Downloading dependencies | |
Installing Google-Mobile-Ads-SDK (7.61.0) |
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@echo off | |
rem // iOS build environment CocoaPods daemon control script by Pierre-Marie Baty <[email protected]> | |
setlocal enableextensions enabledelayedexpansion | |
goto startup | |
:usage | |
echo. | |
echo %SCRIPT_NAME% - Pierre-Marie Baty's cocoapods daemon for Windows |
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Undefined symbols for architecture armv7: | |
"_swift_release", referenced from: | |
_$s12FBSDKCoreKit10PermissionO13stringLiteralACSS_tcfC in FBSDKCoreKit(Permission.o) | |
_$sSh8_VariantV6insertySb8inserted_x17memberAfterInserttxnFSo20FBSDKLoggingBehaviora_Tg5 in FBSDKCoreKit(Settings.o) | |
_$sSh8_VariantV6insertySb8inserted_x17memberAfterInserttxnFSS_Tg5 in FBSDKCoreKit(Settings.o) | |
_$ss10_NativeSetV9insertNew_2at8isUniqueyxn_s10_HashTableV6BucketVSbtFSo20FBSDKLoggingBehaviora_Tg5 in FBSDKCoreKit(Settings.o) | |
_$ss10_NativeSetV9insertNew_2at8isUniqueyxn_s10_HashTableV6BucketVSbtFSS_Tg5 in FBSDKCoreKit(Settings.o) | |
_$ss10_NativeSetV4copyyyFSo20FBSDKLoggingBehaviora_Tg5 in FBSDKCoreKit(Settings.o) | |
_$ss10_NativeSetV4copyyyFSS_Tg5 in FBSDKCoreKit(Settings.o) | |
... |
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using ExitGames.Client.Photon; | |
using Photon; | |
// using Photon.Chat; | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; |
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============================================================================= | |
WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows | |
without being translated first. | |
WORKAROUND: for now, please remove your assets & plugins having shell scripts | |
in their build phases, or translate them to batch scripts and call them in a | |
pre-packaging script (or ignore this warning if the scripts are non-critical) | |
In Xcode project: Unity-iPhone.xcodeproj | |
----------------------------------------------------------------------------- | |
shell script found: | |
"$PROJECT_DIR/process_symbols.sh" |
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============================================================================= | |
WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows | |
without being translated first. | |
WORKAROUND: for now, please remove your assets & plugins having shell scripts | |
in their build phases, or translate them to batch scripts and call them in a | |
pre-packaging script (or ignore this warning if the scripts are non-critical) | |
In Xcode project: Unity-iPhone.xcodeproj | |
----------------------------------------------------------------------------- | |
shell script found: | |
"$PROJECT_DIR/process_symbols.sh" |
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Aug 17 14:43:55.345 RemoteConsole <Message>: Console display reset | |
Aug 17 14:43:56.410 RemoteConsole <stderr>: Hello! I'm your app and this is my first message to stderr =) | |
Aug 17 14:43:56.582 RemoteConsole <stderr>: objc[10560]: Class GADGestureRecognizer is implemented in both /private/var/containers/Bundle/Application/F8AAEBCE-422C-441C-95DF-04333879EA96/game.app/game (0x102e42ca8) and /private/var/containers/Bundle/Application/F8AAEBCE-422C-441C-95DF-04333879EA96/game.app/Frameworks/UnityFramework.framework/UnityFramework (0x108634208). One of the two will be used. Which one is undefined. | |
Aug 17 14:43:56.583 RemoteConsole <stderr>: objc[10560]: Class GADGestureIdUtil is implemented in both /private/var/containers/Bundle/Application/F8AAEBCE-422C-441C-95DF-04333879EA96/game.app/game (0x102e42cf8) and /private/var/containers/Bundle/Application/F8AAEBCE-422C-441C-95DF-04333879EA96/game.app/Frameworks/UnityFramework.framework/UnityFramework (0x108634258). One of the two will be used. Which one is undefined. | |
A |
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