Skip to content

Instantly share code, notes, and snippets.

@jwage
jwage / SplClassLoader.php
Last active August 16, 2024 17:36
Add MIT license.
<?php
/*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
@tkersey
tkersey / Undo a commit and redo
Created October 8, 2010 22:36
Git: undo a commit and redo
http://stackoverflow.com/questions/927358/git-undo-last-commit
Undo a commit and redo
$ git commit ...
$ git reset --soft HEAD^ (1)
$ edit (2)
$ git commit -a -c ORIG_HEAD (3)
This is most often done when you remembered what you just committed is incomplete, or you misspelled your commit message, or both. Leaves working tree as it was before "reset".
@StanAngeloff
StanAngeloff / git-extract.sh
Created November 5, 2010 19:57
Get those changed files out of Git
#!/bin/bash
BOLD="\033[1m"
_BOLD="\033[22m"
RED="\033[31m"
YELLOW="\033[33m"
GREEN="\033[32m"
RESET="\033[39m"
range=$1
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@sym3tri
sym3tri / JapaneseRegex.js
Created May 19, 2011 02:46
Regex to test for presence of Japanese characters
// REFERENCE UNICODE TABLES:
// http://www.rikai.com/library/kanjitables/kanji_codes.unicode.shtml
// http://www.tamasoft.co.jp/en/general-info/unicode.html
//
// TEST EDITOR:
// http://www.gethifi.com/tools/regex
//
// UNICODE RANGE : DESCRIPTION
//
// 3000-303F : punctuation
@lukemorton
lukemorton / event-source.html
Created June 1, 2011 16:46 — forked from rwaldron/event-source.html
EventSource: The Glorified Long Polling Machine
Open your console.
<script src="event-source.js"></script>
@ktomk
ktomk / str_ureplace.php
Created July 6, 2011 14:59
str_ureplace - str_replace with callback functions
<?php
/**
* str_ureplace
*
* str_replace like function with callbacks for replacement(s).
*
* @param string|array $search
* @param callback|array $replace
* @param string|array $subject
* @param int $replace_count
@jamiew
jamiew / google_twunter_lol
Created July 28, 2011 20:34
All the dirty words from Google's "what do you love" project: http://www.wdyl.com/
easterEgg.BadWorder.list={
"4r5e":1,
"5h1t":1,
"5hit":1,
a55:1,
anal:1,
anus:1,
ar5e:1,
arrse:1,
arse:1,
@Thinkscape
Thinkscape / PSR-0-final-proposal.md
Created September 22, 2011 10:30
PSR-0 Final Proposal (PHP Standards Working Group)

PSR-0 Final Proposal (PHP Standards Working Group)

The following describes the mandatory requirements that must be adhered to for autoloader interoperability.

Mandatory:

  • A fully-qualified namespace and class must have the following structure \ <Vendor Name> \ (<Namespace>)* \ <Class Name>
  • Each namespace must have a top-level namespace ("Vendor Name").
  • Each namespace can have as many sub-namespaces as it wishes.
  • Each namespace separator is converted to a DIRECTORY_SEPARATOR when loading from the file system.
  • Each "_" character in the CLASS NAME is converted to a DIRECTORY_SEPARATOR. The "_" character has no special meaning in the namespace.
@aemkei
aemkei / LICENSE.txt
Created October 30, 2011 14:15 — forked from 140bytes/LICENSE.txt
hsl2rgb - 140byt.es
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE