全工程を行うと、30~60分程度かかります
- Visual Studio Express 2012 for Windows Desktopをダウンロード、インストールする
全工程を行うと、30~60分程度かかります
| /* | |
| add this at the end of prepareRunLoop | |
| */ | |
| [_displayLink setPaused:YES]; | |
| /* | |
| add this at the end of (void) applicationDidBecomeActive: | |
| */ | |
| video = [[InteractiveVideo alloc] initWithFrame:_window.bounds]; | |
| video.delegate = self; |
| PackageInfo info; | |
| try { | |
| info = getPackageManager().getPackageInfo("ecentinela.mercadotes", PackageManager.GET_SIGNATURES); | |
| for (Signature signature : info.signatures) { | |
| MessageDigest md; | |
| md = MessageDigest.getInstance("SHA"); | |
| md.update(signature.toByteArray()); |
| using UnityEngine; | |
| using System.IO; | |
| using System.Net; | |
| using System.Text; | |
| public class Test : MonoBehaviour { | |
| private string txt = ""; | |
| void OnGUI () { | |
| if (GUI.Button(new Rect(10, 10, 200, 100), "テスト")) { |
| public class Asset | |
| { | |
| public static void Save <T> (T asset) where T : ScriptableObject | |
| { | |
| Directory.CreateDirectory (DeployGateUtility.settingsFolderPath); | |
| string assetPath = DeployGateUtility.settingsFolderPath + typeof(T).Name + ".asset"; | |
| T _asset = (T)AssetDatabase.LoadAssetAtPath (assetPath, typeof(T)); | |
| if (_asset == null) | |
| AssetDatabase.CreateAsset (asset, assetPath); | |
| AssetDatabase.SaveAssets (); |
| extern "C" | |
| { | |
| int _pow2(int x) | |
| { | |
| // Just a simple example of returning an int value | |
| return x * x; | |
| } | |
| // Returns a char* (a string to Unity) | |
| char* _helloWorldString() |
| using UnityEngine; | |
| using System.Collections; | |
| using UnityEditor; | |
| using System.IO; | |
| /// <summary> | |
| // ScriptableObjectをプレハブとして出力する汎用スクリプト | |
| /// </summary> | |
| // <remarks> | |
| // 指定したScriptableObjectをプレハブに変換する。 |