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@nzakas
nzakas / gist:5511916
Created May 3, 2013 17:47
Using GitHub inside a company

I'm doing some research on how companies use GitHub Enterprise (or public GitHub) internally. If you can help out by answering a few questions, I'd greatly appreciate it.

  1. What is the primary setup? Is there an organization and each official repo is owned by that organization?
  2. Does every engineer have a fork of each repo they're working on?
  3. Are engineers allowed to push directly to the official repo? Or must all commits go through a pull request?
  4. Do engineers work on feature branches on the main repo or on their own forks?
  5. Do you require engineers to squash commits and rebase before merging?
  6. Overall, what is the workflow for getting a new commit into the main repository?
  7. What sort of hooks do you make use of?
  8. Are there any ops issues you encountered? (Scaling, unforeseen downtime, etc.)
@whoo24
whoo24 / AccessJsonRawData.cs
Last active April 25, 2018 10:18
LitJson simple samples
string json_text = @"
{
""album"" : {
""name"" : ""The Dark Side of the Moon"",
""artist"" : ""Pink Floyd"",
""year"" : 1973,
""tracks"" : [
""Speak To Me"",
""Breathe"",
""On The Run""

2013 年の新卒研修メニュー

Rails Tutorial

目的

  • 2013 年にモダンな方法で一通り Web アプリケーションを自分一人で作れるようになってもらう
  • 作る過程で Web 開発で必要とされるアプリケーションレイヤのスキルセットを身につけてもらう

教科書

@tsubaki
tsubaki / ScriptableObjectToAsset.cs
Last active October 30, 2024 14:13
ScriptableObjectをAssetsファイルとして出力する汎用スクリプト
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
/// <summary>
// ScriptableObjectをプレハブとして出力する汎用スクリプト
/// </summary>
// <remarks>
// 指定したScriptableObjectをプレハブに変換する。
@brandenr
brandenr / gist:5118113
Last active March 10, 2020 18:57
iOS Unity Plugin
extern "C"
{
int _pow2(int x)
{
// Just a simple example of returning an int value
return x * x;
}
// Returns a char* (a string to Unity)
char* _helloWorldString()
@anchan828
anchan828 / gist:4697447
Created February 2, 2013 13:47
.assetファイル作成/保存ときのコード
public class Asset
{
public static void Save <T> (T asset) where T : ScriptableObject
{
Directory.CreateDirectory (DeployGateUtility.settingsFolderPath);
string assetPath = DeployGateUtility.settingsFolderPath + typeof(T).Name + ".asset";
T _asset = (T)AssetDatabase.LoadAssetAtPath (assetPath, typeof(T));
if (_asset == null)
AssetDatabase.CreateAsset (asset, assetPath);
AssetDatabase.SaveAssets ();
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active September 23, 2025 16:13
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

@nakamura001
nakamura001 / Test.cs
Created January 22, 2013 05:38
UnityでHttpWebRequestを使う
using UnityEngine;
using System.IO;
using System.Net;
using System.Text;
public class Test : MonoBehaviour {
private string txt = "";
void OnGUI () {
if (GUI.Button(new Rect(10, 10, 200, 100), "テスト")) {
@taichi
taichi / testing_javascript.md
Last active February 7, 2018 00:09
javascript におけるユニットテストについて (2013/01)

javascript におけるユニットテストについて (2013/01)

ここの所、数か月おきにjsのユニットテストってどうやるのが良いのか悩んでいる気がするので、一つ情報集約の為にメモ書きをしておきます。

何かちゃんと文章書いておけば、それに対する反応が集まって、オレサマハッピー的な展開を望んでいます。

そもそも何を探しているのか

単体テストというか、ユニットテストというか、そういうアレを書く為のフレームワークを探しています。
覚える事が少なくて強力なやつ。

機能テストというか、e2eテストいうか、そういうアレの事は別途考える必要がありますので、今回はスコープ外とします。

@ecentinela
ecentinela / android_application_signature.java
Created December 5, 2012 20:11
Get Android application signature
PackageInfo info;
try {
info = getPackageManager().getPackageInfo("ecentinela.mercadotes", PackageManager.GET_SIGNATURES);
for (Signature signature : info.signatures) {
MessageDigest md;
md = MessageDigest.getInstance("SHA");
md.update(signature.toByteArray());