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using UnityEngine; | |
/// <summary> | |
/// Attribute to select a single layer. | |
/// </summary> | |
public class LayerAttribute : PropertyAttribute | |
{ | |
} |
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// Adapted from java source by Herman Tulleken | |
// http://www.luma.co.za/labs/2008/02/27/poisson-disk-sampling/ | |
// The algorithm is from the "Fast Poisson Disk Sampling in Arbitrary Dimensions" paper by Robert Bridson | |
// http://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph07-poissondisk.pdf | |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Random = System.Random; |
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using System; | |
using UnityEngine; | |
[ Serializable ] | |
public class Easing | |
{ | |
public enum EasingType | |
{ | |
Curve, | |
Function |
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