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var module = D2_match_analyzer;
var feeder = {
module: module,
inQueue: 0,
getMatchesForCarry: function(){
var self = this;
//check how many are in queue
self.inQueue = module.storage.queue.length;
if(self.inQueue){
This is the scheme of the ap
![Imgur](http://i.imgur.com/aO2Fcuh.png)
* * *
i use the node.js server for a match-making thing, a queue of users.

This is the scheme of the ap

Imgur


i use the node.js server for a match-making thing, a queue of users.

class Fixnum
def convert_base(to)
self.to_s(to).to_i
end
end
i=1
puts ("Enter input:")
input = gets.chomp
class ConvertBase
attr_accessor :input, :result, :binary, :flip, :addOne
def initialize input
@input = input
input = input.to_i
remain = input % 256
if remain > 128
remain = -128 + remain % 128
end
bin = convertToBinary(remain)
I'm working on a website(it isn't launched yet) where you can find other players to form a 5 man party
###Advantages:###
* preassigned role: you select for example MID and the system will find you : 1 carry, 2 supports, 1 offlane
* same skill: every one plays their role as good as you play your role
* party completetion: you are already are 3 players, the system will find you 2 missing players
* Achievements, profile, chat, news feed
* 50% winrate no longer enforced by valve (STOMP / 6kmmr)

I'm working on a website(it isn't launched yet) where you can find other players to form a 5 man party

###Advantages:###

  • preassigned role: you select for example MID and the system will find you : 1 carry, 2 supports, 1 offlane
  • same skill: every one plays their role as good as you play your role
  • party completetion: you are already are 3 players, the system will find you 2 missing players
  • Achievements, profile, chat, news feed
  • 50% winrate no longer enforced by valve (STOMP / 6kmmr)
MiTza β€” 10.06.14 23:57
new sensation
MiTza β€” 00:09
i'm sorry, but I'd bang you so hard :/
Bianca β€” 00:10
Tel me where and i will come
MiTza β€” 00:11
U from tm ?
Bianca β€” 00:13
Yes of course
@sebyx07
sebyx07 / gist:167e784a61677c28a17c
Last active August 29, 2015 14:02
matchmaking
//Match making
//send player
message1 = {
part: 'mm-insert-players',
party: false,
password: "23WDIOJADWdwadDdwa3",
players: [
'32132132151': {
rating: 1234,
describe D2M_Queue do
after(:each) do
queue.clear
end
describe '#remove_by_steam_id' do
it 'should remove player by steam id' do
queue.push(player_1)
queue.remove_by_steam_id(player_1.steam_id)
expect(queue).to be_empty
end