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@akihikodaki
akihikodaki / README.en.md
Last active May 13, 2026 01:30
Linux Desktop on Apple Silicon in Practice

Linux Desktop on Apple Silicon in Practice

NOTE: Time flies, and it's been almost five years(!) since I wrote this. Beaware the text below is now outdated (e.g., now Asahi Linux has graphics acceleration even better than this). The commands listed are up-to-date.

I bought M1 MacBook Air. It is the fastest computer I have, and I have been a GNOME/GNU/Linux user for long time. It is obvious conclusion that I need practical Linux desktop environment on Apple Silicon.

@geerlingguy
geerlingguy / increase-pci-bar-space.sh
Last active March 17, 2026 17:36
Increase the BAR memory address space for PCIe devices on the Raspberry Pi Compute Module 4
#!/bin/bash
# The default BAR address space available on the CM4 may be too small to allow
# some devices to initialize correctly. To avoid 'failed to assign memory'
# errors on boot, you can increase the range of the PCIe bus in the Raspberry
# Pi's Device Tree (a .dtb file specific to each Pi model).
#
# You should probably read up on Device Trees if you don't know what they are:
# https://www.raspberrypi.org/documentation/configuration/device-tree.md
#
I was drawn to programming, science, technology and science fiction
ever since I was a little kid. I can't say it's because I wanted to
make the world a better place. Not really. I was simply drawn to it
because I was drawn to it. Writing programs was fun. Figuring out how
nature works was fascinating. Science fiction felt like a grand
adventure.
Then I started a software company and poured every ounce of energy
into it. It failed. That hurt, but that part is ok. I made a lot of
mistakes and learned from them. This experience made me much, much
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 20, 2026 13:36
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@JoeyBurzynski
JoeyBurzynski / 55-bytes-of-css.md
Last active May 13, 2026 14:11
58 bytes of css to look great nearly everywhere

58 bytes of CSS to look great nearly everywhere

When making this website, i wanted a simple, reasonable way to make it look good on most displays. Not counting any minimization techniques, the following 58 bytes worked well for me:

main {
  max-width: 38rem;
  padding: 2rem;
  margin: auto;
}
@munificent
munificent / generate.c
Last active December 26, 2025 00:01
A random dungeon generator that fits on a business card
#include <time.h> // Robert Nystrom
#include <stdio.h> // @munificentbob
#include <stdlib.h> // for Ginny
#define r return // 2008-2019
#define l(a, b, c, d) for (i y=a;y\
<b; y++) for (int x = c; x < d; x++)
typedef int i;const i H=40;const i W
=80;i m[40][80];i g(i x){r rand()%x;
}void cave(i s){i w=g(10)+5;i h=g(6)
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u
@caiorss
caiorss / rpn-calculator.cpp
Created November 20, 2018 15:07
Example HP-48 Reverse Polish Notation Interpreter in moder C++ (>= C++11) - https://caiorss.github.io/C-Cpp-Notes/sample-modern-cpp-programs.html
/** File: rpn-calculator.cpp
* Author: Caio Rodrigues - caiorss <DOT> rodrigues <AT> gmail <DOT> com
* Brief: Reverse Polish Notation Calculator
* Description: A simple reverse polish notation command line calculator
* implemented in modern C++.
* Site: https://caiorss.github.io/C-Cpp-Notes/sample-modern-cpp-programs.htm
***************************************************************************/
#include <iostream>
#include <cmath>
#include <map>
@fay59
fay59 / Quirks of C.md
Last active May 19, 2026 17:27
Quirks of C

Here's a list of mildly interesting things about the C language that I learned mostly by consuming Clang's ASTs. Although surprises are getting sparser, I might continue to update this document over time.

There are many more mildly interesting features of C++, but the language is literally known for being weird, whereas C is usually considered smaller and simpler, so this is (almost) only about C.

1. Combined type and variable/field declaration, inside a struct scope [https://godbolt.org/g/Rh94Go]

struct foo {
   struct bar {
 int x;
@JSandusky
JSandusky / ImGuiBindings.cpp
Last active November 19, 2019 19:45
Urho3D DearImGui
#include "../Precompiled.h"
#include "../AngelScript/Addons.h"
#include "../AngelScript/Script.h"
#include "../Math/Color.h"
#include "../Math/Vector2.h"
#include "../Math/Vector3.h"
#include "../Math/Vector4.h"
#include <AngelScript\angelscript.h>

Meltdown fix impact on Redis performances in virtualized environments

UPDATE: apparently kernel difference may have a serious impact, so I'll redo the test from scratch.

Test performed with AOF enabled, fsync policy 1 second, allowing the rewrites to be triggered.

Command lines used: