Skip to content

Instantly share code, notes, and snippets.

View selfsame's full-sized avatar

Joseph Parker selfsame

View GitHub Profile
import bpy, os
from random import randint
file = bpy.data.filepath.split("\\")[-1:][0]
print("#"+file)
dump_path = "C:\\dump\\"+file+"\\"
os.makedirs(dump_path)
os.makedirs(dump_path)
for s in bpy.data.scenes:
print(" - scene: ", s.name)
for o in s.objects:
o.select = False
for o in s.objects:
print(" - object: ", o.name)
o.select = True
record_name = o.name + ".fbx"
(حدد تبطين (لامدا (كلمات ن)
(كرر ن قول)
(كونس ن
(جمع كلمات))))
(لامدا (ن) (كونس ١ ن))
(حدد تسلسل (لامدا (ن شي)
@selfsame
selfsame / om.txt
Created April 1, 2016 02:06
clojurians.slack.com #om scrape
This file has been truncated, but you can view the full file.
dnolen: @ul if you look more closely you’ll see there are 2 render passes in Om. One for the root and another for individual components. Note all of this stuff is subject to change and has already been changed for Om Next.
ul: could you briefly explain, where is component rerender is triggered if only its state has been changed and not app state or anything else?
ul: i use custom atom for state which does not notify watches if values has not been changed
ul: and i think this plays bad with my component which rely on updating its state
ul: component's state i mean
dnolen: @ul component local state and app state are not connected in anyway by default
dnolen: again this isn’t any different from React
dnolen: it’s worth spending some time understanding exactly what React guarantees
dnolen: Om just copies that and adds extra stuff
ul: so, component rerender on local-state-only-change is handled by React itself?
;the script is Arcadia/Components/StartHook
Script attached to 'hook' in scene '' is missing or no valid script is attached.
/opt/UnityBeta/Editor/Unity() [0x179753f]
/opt/UnityBeta/Editor/Unity() [0xde059a]
/opt/UnityBeta/Editor/Unity() [0xde0809]
/opt/UnityBeta/Editor/Unity() [0x1690271]
/opt/UnityBeta/Editor/Unity() [0x16943eb]
/opt/UnityBeta/Editor/Unity() [0xcc38d7]
/opt/UnityBeta/Editor/Unity() [0xcaaac9]
slide.markdown ul{list-style:none;}
ul li:before{
position:absolute;
line-height:0.5em;
font-size:1.75em;
margin: -0.2em 0em 0em -0.8em;
}
ul li:before {content: "\21B3";}
function download(name){
var res = []
Array.prototype.map.call(document.querySelectorAll("img"), function(e){
res.push(e.getAttribute("src"))})
var a = document.createElement("a")
a.href = URL.createObjectURL(new Blob([JSON.stringify(res)], {type:"text/json"}))
a.download = name + ".json"
a.click()}
Error loading /mnt/C/game-builds/the-dims/linux-universal_Data/Plugins/x86/ScreenSelector.so: libgtk-x11-2.0.so.0: cannot open shared object file: No such file or directory
Selecting FBConfig
GLX_FBCONFIG_ID=167
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
(ns user
(:require [clojure.pprint :as pprint])
(:use
arcadia.core
hard.core
tween.core
pdfn.core))
(require '[clojure.pprint :as pprint])
(ns user
(:require [clojure.pprint :as pprint])
(:use
arcadia.core
hard.core
tween.core
pdfn.core)
(import ArcadiaState))
(comment