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Unity 내부 함수 사용
string systemLanguage = Application.systemLanguage.ToString();
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AndroidJavaObject 사용
#if UNITY_ANDROID
AndroidJavaObject locale = new AndroidJavaClass("java/util/Locale").CallStatic("getDefault");
August 4, 2014
August 5, 2014
| <script src="http://code.jquery.com/jquery-1.11.0.min.js"></script> | |
| <script type="text/javascript" src="js/wScratchPad.min.js"></script> | |
| <script type="text/javascript" src="js/jquery.animateSprite.min.js"></script> | |
| <script type="text/javascript" src="js/typed.js"></script> | |
| <script type="text/javascript" src="js/jquery.path.js"></script> | |
| <script type="text/javascript" src="js/3d-falling-leaves.js" ></script> | |
| <script type="text/javascript" src="js/rotate3Di.js" ></script> | |
| <script src="script.js"></script> |
| /** | |
| * The first commented line is your dabblet’s title | |
| */ | |
| body { | |
| background: #f06; | |
| background: linear-gradient(45deg, #f06, yellow); | |
| min-height: 100%; | |
| } | |
| div { | |
| background: blue; |
bool LBN_Thrift_GetAuto();void LBN_Thrift_SetAuto(1: bool auto);void LBN_Thrift_PreviewScene(1: i32 sceneId); 에 -1 넘기면 deselect 되도록stLBN_ContextRule에 property 추가 5: bool hasScene,stLBN_ContextRule에 property 추가 6: bool enabled,