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from colorizers import * | |
import coremltools as ct | |
import torch | |
siggraph17_model = siggraph17(pretrained=True).eval() # ➊ | |
example_input = torch.rand(1, 1, 256, 256) | |
traced_model = torch.jit.trace(siggraph17_model, example_input) # ➋ | |
coreml_model = ct.convert( |
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def colorize(image_name): | |
image = img_to_array(load_img(image_name)) | |
image = np.array(image, dtype=np.float32) | |
X = rgb2lab(1.0/255*image)[:, :, 0] | |
X = X.reshape(1, 400, 400, 1) | |
model = ct.models.MLModel('model_alpha.mlmodel') | |
input = np.zeros((1, 400, 400)) | |
input[0] = X[0][:, :, 0] | |
output = model.predict({'input_1': X})["Identity"] |
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def convert_model(model): | |
model.save('tf_keras_model') | |
mlmodel = ct.convert('tf_keras_model') | |
mlmodel.save("model_alpha.mlmodel") |
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def train_model(image_name, model): | |
image = img_to_array(load_img(image_name)) | |
image = np.array(image, dtype=np.float32) | |
X = rgb2lab(1.0/255*image)[:, :, 0] | |
Y = rgb2lab(1.0/255*image)[:, :, 1:] | |
Y /= 128 | |
X = X.reshape(1, 400, 400, 1) | |
Y = Y.reshape(1, 400, 400, 2) |
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def create_model(): | |
model = Sequential() | |
model.add(InputLayer(input_shape=(400, 400, 1))) | |
model.add(Conv2D(8, (3, 3), activation='relu', padding='same', strides=2)) | |
model.add(Conv2D(8, (3, 3), activation='relu', padding='same')) | |
model.add(Conv2D(16, (3, 3), activation='relu', padding='same')) | |
model.add(Conv2D(16, (3, 3), activation='relu', padding='same', strides=2)) | |
model.add(Conv2D(32, (3, 3), activation='relu', padding='same')) | |
model.add(Conv2D(32, (3, 3), activation='relu', padding='same', strides=2)) | |
model.add(UpSampling2D((2, 2))) |
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private func fadeInPlayerAnimator(with duration: TimeInterval) -> UIViewPropertyAnimator { | |
let animator = UIViewPropertyAnimator(duration: duration, curve: .easeIn) | |
addKeyframeAnimation(to: animator, withRelativeStartTime: 0.0, relativeDuration: 0.5) { | |
self.updatePlayer(with: self.state) | |
} | |
animator.scrubsLinearly = false | |
return animator | |
} | |
private func fadeOutMiniPlayerAnimator(with duration: TimeInterval) -> UIViewPropertyAnimator { |
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private func openPlayerAnimator(with duration: TimeInterval) -> UIViewPropertyAnimator { | |
let animator = UIViewPropertyAnimator(duration: duration, dampingRatio: 1.0) | |
addAnimation(to: animator, animations: { | |
self.updatePlayerContainer(with: self.state) | |
self.updateTabBar(with: self.state) | |
}) | |
return animator | |
} |
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private func createTransitionAnimators(with duration: TimeInterval) -> [UIViewPropertyAnimator] { | |
switch state { | |
case .open: | |
return [ | |
openPlayerAnimator(with: duration), | |
fadeInPlayerAnimator(with: duration), | |
fadeOutMiniPlayerAnimator(with: duration) | |
] | |
case .closed: | |
return [ |
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private func continueInteractiveTransition(cancel: Bool) { | |
if cancel { | |
runningAnimators.reverse() | |
state = !state | |
} | |
runningAnimators.continueAnimations() | |
} |
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private func updateInteractiveTransition(distanceTraveled: CGFloat) { | |
var fraction = distanceTraveled / totalAnimationDistance | |
if state == .open { fraction *= -1 } | |
runningAnimators.fractionComplete = fraction | |
} |