Run:
npm install && gulp
const fs = require('fs'); | |
const path = require('path'); | |
/** Log debug messages to the console? */ | |
const DEBUG = true; | |
function copy(src, dest) { | |
return new Promise((resolve, reject) => { | |
walkFind(src).then((list) => { | |
mkdir(dest).then(() => { |
#include <iostream> | |
int foo[10][10]; | |
void init() { | |
for (auto i = 0; i < 10; ++i) { | |
for (auto j = 0; j < 10; ++j) { | |
foo[i][j] = i + j; | |
} | |
} |
2016-03-11 16:03:08 ERROR Zope.SiteErrorLog 1457683388.620.654171966413 http://192.168.15.156:8080/Wynyard/tests/@@edit | |
Traceback (innermost last): | |
Module ZPublisher.Publish, line 138, in publish | |
Module ZPublisher.mapply, line 77, in mapply | |
Module ZPublisher.Publish, line 48, in call_object | |
Module plone.z3cform.layout, line 66, in __call__ | |
Module plone.z3cform.layout, line 50, in update | |
Module plone.dexterity.browser.edit, line 58, in update | |
Module plone.z3cform.fieldsets.extensible, line 59, in update | |
Module plone.z3cform.patch, line 30, in GroupForm_update |
Shader "Custom/Simple" { | |
Properties { | |
_MainTex ("Albedo (RGB)", 2D) = "white" {} | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" } | |
LOD 200 | |
CGPROGRAM | |
// Physically based Standard lighting model, and enable shadows on all light types |
public class ChaseCamera : MonoBehaviour { | |
[Tooltip("The GameObject instance on the scene to match positions with (ie. Don't pick a prefab from the Assets list)")] | |
public GameObject target; | |
[Tooltip("Trail this far behind the target")] | |
public float trailDistance; | |
[Tooltip("Float this far above the target")] | |
public float floatHeight; |
Run:
npm install && gulp
module.exports = function (env, callback) { | |
function Page(id, count, articles, total_pages) { | |
var key = id == 0 ? '' : id; | |
var rtn = new env.plugins.Page(); | |
var targets = articles.length <= count ? articles : articles.splice(0, count); | |
rtn.getFilename = function() { | |
return 'index' + key + '.html'; | |
}; |
#pragma once | |
#include <memory> | |
#include <iostream> | |
#include <string> | |
#include <cstdio> | |
using namespace std; | |
/// Cast an FString to char * for debugging purposes |
#include "UtilsPluginPrivatePCH.h" | |
#include "Utils/Camera/Utils_CameraFollow.h" | |
#include "api/Actor.h" | |
#include "api/Camera.h" | |
#include "api/Player.h" | |
#include "api/Debug.h" | |
UUtils_CameraFollow::UUtils_CameraFollow() { | |
bWantsInitializeComponent = true; | |
PrimaryComponentTick.bCanEverTick = true; |
Other various files are obviously not included here, because they're not relevant.