Run:
npm install && gulp
| const fs = require('fs'); | |
| const path = require('path'); | |
| /** Log debug messages to the console? */ | |
| const DEBUG = true; | |
| function copy(src, dest) { | |
| return new Promise((resolve, reject) => { | |
| walkFind(src).then((list) => { | |
| mkdir(dest).then(() => { |
| #include <iostream> | |
| int foo[10][10]; | |
| void init() { | |
| for (auto i = 0; i < 10; ++i) { | |
| for (auto j = 0; j < 10; ++j) { | |
| foo[i][j] = i + j; | |
| } | |
| } |
| 2016-03-11 16:03:08 ERROR Zope.SiteErrorLog 1457683388.620.654171966413 http://192.168.15.156:8080/Wynyard/tests/@@edit | |
| Traceback (innermost last): | |
| Module ZPublisher.Publish, line 138, in publish | |
| Module ZPublisher.mapply, line 77, in mapply | |
| Module ZPublisher.Publish, line 48, in call_object | |
| Module plone.z3cform.layout, line 66, in __call__ | |
| Module plone.z3cform.layout, line 50, in update | |
| Module plone.dexterity.browser.edit, line 58, in update | |
| Module plone.z3cform.fieldsets.extensible, line 59, in update | |
| Module plone.z3cform.patch, line 30, in GroupForm_update |
| Shader "Custom/Simple" { | |
| Properties { | |
| _MainTex ("Albedo (RGB)", 2D) = "white" {} | |
| } | |
| SubShader { | |
| Tags { "RenderType"="Opaque" } | |
| LOD 200 | |
| CGPROGRAM | |
| // Physically based Standard lighting model, and enable shadows on all light types |
| public class ChaseCamera : MonoBehaviour { | |
| [Tooltip("The GameObject instance on the scene to match positions with (ie. Don't pick a prefab from the Assets list)")] | |
| public GameObject target; | |
| [Tooltip("Trail this far behind the target")] | |
| public float trailDistance; | |
| [Tooltip("Float this far above the target")] | |
| public float floatHeight; |
Run:
npm install && gulp
| module.exports = function (env, callback) { | |
| function Page(id, count, articles, total_pages) { | |
| var key = id == 0 ? '' : id; | |
| var rtn = new env.plugins.Page(); | |
| var targets = articles.length <= count ? articles : articles.splice(0, count); | |
| rtn.getFilename = function() { | |
| return 'index' + key + '.html'; | |
| }; |
| #pragma once | |
| #include <memory> | |
| #include <iostream> | |
| #include <string> | |
| #include <cstdio> | |
| using namespace std; | |
| /// Cast an FString to char * for debugging purposes |
| #include "UtilsPluginPrivatePCH.h" | |
| #include "Utils/Camera/Utils_CameraFollow.h" | |
| #include "api/Actor.h" | |
| #include "api/Camera.h" | |
| #include "api/Player.h" | |
| #include "api/Debug.h" | |
| UUtils_CameraFollow::UUtils_CameraFollow() { | |
| bWantsInitializeComponent = true; | |
| PrimaryComponentTick.bCanEverTick = true; |
Other various files are obviously not included here, because they're not relevant.